MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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10203 results found
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screen perma-zoomed
As of today, my Arena battlefield is permanently 'zoomed in' making the sides of the screen now off-screen and the cards extra-large. Additionally, the right-click zoom on card details positions it super-large and half-off the screen making this mode of viewing useless. You can see the clipping evident as only part of Pompon-chan (metallic racoon companion) is visible on the left edge.
This just started happening today and I've been playing 1 hour every day for a week with no changes to ANY local game settings. Just today, I also tried adjusting local graphics settings and doing the 'ole click/un-click fullscreen mode windowing 'hack', but that didn't resolve the issue. It's perma-zoomed, but aside from that, everything else seems normal.
I have not (yet) done a full re-install.
FWIW:
- OS: macOS Sonoma 14.3 (23D56), Macbook Air
- Arena Version: 2025.51.0.3347.1173794
- Play on any battlefield. It's always now perma-zoomed.
I've enclosed a screenshot of the 'zoomed side-clipped' screen along with my current graphics settings. My apologies to my opponent 'imunity' as I unduly delayed play while taking screenshots and testing local settings changes in our match.
As of today, my Arena battlefield is permanently 'zoomed in' making the sides of the screen now off-screen and the cards extra-large. Additionally, the right-click zoom on card details positions it super-large and half-off the screen making this mode of viewing useless. You can see the clipping evident as only part of Pompon-chan (metallic racoon companion) is visible on the left edge.
This just started happening today and I've been playing 1 hour every day for a week with no changes to ANY local game settings. Just today, I also tried adjusting local graphics settings and doing the 'ole click/un-click…
2 votes -
Tiger pet
The Blue tiger pet has broken textures. Please fix! Paid content is broken AGAIN smh Wizards.
6 votes -
Bloodthirsty Conqueror Combo should be weakened.
Bloodthirsty Conqueror Combo should be weakened.
Bloodthirsty Conqueror Combo has too simple combo parts.
A simple mono black deck with a ridiculous amount of removal and interference and a combo at the end is all it takes to make it.What's the fun in that? It should only be allowed in the lower environment.
I know Vito, Thorn of the Dusk Rose, but releasing this along with removal-resistant cards like Enduring Tenacity and Starscape Cleric that are hard to deal with in a single card is a weird balance of power.
It's strange that all the cards in black these days are so powerful and have such a wide range of roles.I saw some developer's talk about thinking about the limited combo experience, but they are not thinking about the rest of the environment at all. If you want people to know about the combo experience, it should be something that gives the game a strong advantage, and deciding winners and losers with only two cards of the same color is overkill.
Too easy compared to other special win cards.
It has banished many other decks from the environment and made the game experience very boring.
Bloodthirsty Conqueror Combo should be weakened.
Bloodthirsty Conqueror Combo has too simple combo parts.
A simple mono black deck with a ridiculous amount of removal and interference and a combo at the end is all it takes to make it.What's the fun in that? It should only be allowed in the lower environment.
I know Vito, Thorn of the Dusk Rose, but releasing this along with removal-resistant cards like Enduring Tenacity and Starscape Cleric that are hard to deal with in a single card is a weird balance of power.
It's strange that all the cards in black these…17 votes -
Garruk Relentless Loop
Garruk Relentless ability got stuck in a loop and I could not move forward.
4 votes -
loss of a game because of the time taken to share damages
I had a jumbo cactuar on the field with trample, attacked, and my opponent blocked with a diamond weapon. However, since the damages are prevented, I had to manually increase the damages I wanted to give to the opponent, wich resulted in me losing all my timers and losing because of inactivity. The fact that it was a draft game that I should have won is annoying based on the importance of that kind of events, economically-wise...
4 votes -
Cube draft frozen on entry, client now won't load
When I entered cube draft, the list of participants showed up and all clicked ready. The timer counted down to zero, and then the screen just froze. I waited at least 5 minutes. I restarted the client and it immediately entered the black "Waiting for the server..." screen with loading circle and did not proceed to load anything. I restarted my PC, and the exact same thing happened. I can't even get into the home screen at this point.
6 votes -
Unbalanced Matchmaking brawl
Why is it that i make a new deck, that is apparently super weak and ****, but im getting matched against people who win on turn 3 regularly in Brawl. Wtf are you doing? Does anyone even read these? Do we need to boycott just to get some real work done?
2 votes -
copying
I Have copied spells from The Graveyard twice and have revived no credit for either one from The Nice is twice task. What gives
1 vote -
Fix Historic being overrun with Eldrazi.
Seriously what were you guys thinking giving Eldrazi two two mana lands. Its such an unfun deck to face 400 times a day.
2 votes -
Hauntswood Shrieker/Marang River Regent bug
Hi there,
The reason that I am contacting the group of you is because I would like to report a bug having to do with the usage of Hauntswood Shrieker to turn up Marang River Regent after it has entered into play via Manifest Dread. Though the card is able to be turned up, its "upon entering" ability does not trigger upon doing so. :-)
Thanks,
Travis1 vote -
Unable to complete combat after blockers given protection
I attacked with multiple Hare Apparent. The opponent declared blockers with white creatures, then cast Brave the Elements giving their blockers protection from white. It then entered the combat damage assignment step as shown in the screenshot, however because of the protection I was unable to assign damage, or progress off of the damage assignment screen. There were no values that I could enter that allowed me to select "done" so I conceded. This happened on PC.
1 vote -
Energy counters used but nothing happened
When playing the game the energy build i made would not trigger correctly and did not allow me to use my cards abilities and cause me to lose the game. There were two seperate times one where my creature died and allowed me to sacrifice 3 energy to deal damage to any target but when i did that nothing happened and i still lost my energy. Then when i casted a spell it stated that i can pay any amount of energy and put a stun counter for each energy i used i spent 5 energy and lost my energy and only allowed 2 stun counter to be place instead of the whole lot of creatures i paid for.
When playing the game the energy build i made would not trigger correctly and did not allow me to use my cards abilities and cause me to lose the game. There were two seperate times one where my creature died and allowed me to sacrifice 3 energy to deal damage to any target but when i did that nothing happened and i still lost my energy. Then when i casted a spell it stated that i can pay any amount of energy and put a stun counter for each energy i used i spent 5 energy and lost my energy…
1 vote -
bonders enclave draw bug
I removed from the battlefield at the same time bonders enclave was activated and it still drew them a card when it shouldn't
2 votes -
Let us send out bug issues in instead of having to go through these idiotic suggestions
Let us send our bug issues in instead of having to go through these idiotic suggestions
2 votes -
mill animation too slow.
With Water Crystal and Sphynx’s tutelage, you can end up milling a lot of cards with a single event. But the game does each group of six VERY slowly. I have lost multiple games to timeout waiting for this to resolve, especially when an opponent has Gaea's Blessing and keeps restocking their library.
Please at least speed up the animation, but preferentially, just MILL the cards and don’t animate them at all.
3 votes -
Overkill: move could not be executed - Bug
I couldn't cast a spell (instant) during a ranked game (Standard League).
Even though the spell cost was paid (2B), the message "The action cannot be completed because the cost cannot be paid" appeared. Bug?
Insane. Crazy... It's annoying when you get relegated in the rankings because of it.
I'm enclosing two screenshots and one video so you can see for yourself.
2 votes -
Instants in the 4th introduction match
In the 4th intro match the instant to create 3 1/1 spirit creatures fizzles out and doesn't actually create the tokens. I can't move on with getting through these intro matches.thisbis happening on both Android OS and Mac OS. This more of a system error itself.
3 votes -
incorrect vault progress
Opening packs of Aetherdrift frequently gives less vault progress than it should. This is easy to detect as I already have 100% of the commons in the set, yet frequently receive only 0.2 or 0.3 progress when opening a pack. This particularly seems to happen when I open two uncommons that I already have 4s of - meaning that I am losing the progress for them as well.
For example - the pack that I opened just before obtaining this logfile contained 4 commons (plus 1 common wildcard) that I already had 4 of each, and 2 uncommons that I already had four of each, yet my vault progress only increased by 0.3.
Opening packs of Aetherdrift frequently gives less vault progress than it should. This is easy to detect as I already have 100% of the commons in the set, yet frequently receive only 0.2 or 0.3 progress when opening a pack. This particularly seems to happen when I open two uncommons that I already have 4s of - meaning that I am losing the progress for them as well.
For example - the pack that I opened just before obtaining this logfile contained 4 commons (plus 1 common wildcard) that I already had 4 of each, and 2 uncommons that I…
8 votes -
3 votes
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Skullspore Nexus not triggering on creatures with finality counters
A dinosaur creature exiled and subsequently played using Intrepid Paleontologist enters the battlefield with a finality counter on it. While Skullspore Nexus is on the field, whenever one or more creatures are destroyed, a fungus dinosaur token is created with power and toughness equal to the total power of the destroyed creatuers. If a dinosaur that has been played using the exile ability of Interpid Paleontologist is destroyed, it does not trigger the ability of Skullspore Nexus. SkullSpore Nexus makes no mention of finality counters, and the dinosaur played by the ability of Intrepid Paloentologist is not a token; it is the original creature, but with a finality counter. Therefore, the destrution of a dinosaur played with the ability of Intrepid Paleontologist should trigger the token creation of Skullspore Nexus.
A dinosaur creature exiled and subsequently played using Intrepid Paleontologist enters the battlefield with a finality counter on it. While Skullspore Nexus is on the field, whenever one or more creatures are destroyed, a fungus dinosaur token is created with power and toughness equal to the total power of the destroyed creatuers. If a dinosaur that has been played using the exile ability of Interpid Paleontologist is destroyed, it does not trigger the ability of Skullspore Nexus. SkullSpore Nexus makes no mention of finality counters, and the dinosaur played by the ability of Intrepid Paloentologist is not a token; it…
2 votes
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