MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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19078 results found
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デジタル限定フォーマットで必要なのはアルケミーのようなゴミではない
デジタルで必要なのはアルケミーのようなゴミではなく、特定の色をbanできるフォーマットです
これならなぜプレイヤーがこのゲームに定着しないで減る一方なのか原因が分析しやすいし、プレイヤー自体の体験も不快感が減って良くなります1 vote -
Cemetery Protector
cemetery protector's text does not match its in-game ability. Where the card says you may "exile a card from a graveyard", the selection of cards to exile in MTGA is limited to an opponent's graveyard only.
2 votes -
Phantom draft
We need a free phantom draft que. cut the back wizards and give ppl what they want. Limited is very popular and is only small because of a high cost of entry
5 votes -
Alternate card styles
Is this issue being worked? I reported this 2 weeks ago.
The alternate card styles show in deck builder but not in matches.
To be clear, its only card styles that the artwork vis different from the original arts on the card. so the styles that have motion but are still the same. art appear to work.
13 votes -
カラーチャレンジ
カラーチャレンジの5戦目ができない!!!修正してください!
6 votes -
Mastery pass rewards missing
My level 25 and level 35 mastery pass mythic rare card never got redeemed.
5 votes -
1 vote
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Defeat due to timeout but opponents stack ran out all timers
- Generate a large number of tokens (like 300+) resulting in life gain and scrying for the oponent . During the time frame in which the opponent is choosing to scry top/bottom for the 300+ token generation gaining life all timers on both sides will time out even though there is nothing presented to the player waiting for the stack resolution.
- Upon turn change the player taking the next turn will loose with defeat due to timer exhaustion even though they were never presented with any way to stop timers on their side from being used.
2 votes -
Turn Timer
Issue #1: Storm decks often cast 20 to 40 spells in one turn when "comboing off" to try and win the game. The Turn Timer is Insufficient to allow the completion of storm decks's win con. In reality, it can take 1 or 2 minutes to finish the combo with a lot of cantrips while clicking as fast as possible.
Issue #2 Roping sucks! People who have lost the game will use up their remaining time just to troll. No fix to the turn timer can give them more time to troll with.
Suggestion: 1st reduce the turn timer by…
26 votes -
Missing Reward | Crimson Vow Quick Draft
OS: PC
Actual Result: Zero packs and possibly zero gems received after 6 quick draft wins
Expected Result: 2 packs and 850 gems
I was to receive 850 gems and 2 packs as per the reward displayed after completing the crimson vow quick draft but it isn't shown on the main screen. I am unsure whether I have received the gems as I didn't record my gem collection before but I'm sure I received zero packs.2 votes -
パックを開封した際、レアが全て揃っていないのにレアがジェムに変換された。
カルドハイムのパックを開封した再、レアが全て揃っていないのに20ジェムに変換された。
7 votes -
New card nerfs
Hi! if youre going to borrow a page from hearthstone and start nerfing more cards, can you at least do as they do and give wild cards for the number of nerfed cards we own? I made those cards w my own wild cards and would rather not continue to spend on making cards knowing they could be nerfed at any time. Best, Paul
7 votes -
Alchemy
If Alchemy goes live as planned on December 9th, expect a chargeback for every cent I've ever spent on your game. My bank just told me I could do this. It has to do with the advertised product not being delivered.
Historic is not HEARTHSTONE.
Keep your ill-advised rebalancing out of MTGA's only eternal format.
And unambiguously, D U C K Y O U for your repeated and cynical cash grabs.
Maybe I'll quit D&D too since WotC doesn't care about its customers. I'll make a book burning video!
You better put a cork in this plan before you get…
9 votes -
Blast Zone Bug
Played Blast Zone as my land for the turn. Activated it to blow up The Ozolith - instead it blew up my 3/2 Reflection token creatures as it seemed to treat the ability as 0 cost permanents instead.
Included an image of Blast Zone in the GY and The Ozolith still on the board.
4 votes -
Alchemy
If Alchemy goes live as planned on December 9th, expect a chargeback for every cent I've ever spent on your game. My bank just told me I could do this. It has to do with the advertised product not being delivered.
Historic is not HEARTHSTONE.
Keep your ill-advised rebalancing out of MTGA's only eternal format.
And unambiguously, D U C K Y O U for your repeated and cynical cash grabs.
Maybe I'll quit D&D too since WotC doesn't care about its customers. I'll make a book burning video!
You better put a cork in this plan before you get…
9 votes -
Ban Game-breaking Cards
All cards that grant extra turns or combat phases need banned. These completely break the game and 99.99% of the time guarantee a win for the user. Also, any and all cards that allow my opponent to play cards from my library should be banned (i.e. beholder). I have played magic for over 2 decades now and these sort of cards are getting out of hand. It is one thing to use something like mindflayer and take 1 or two cards but to be able to play my library on your turn is rediculous. I will not spend 1 more…
5 votes -
Please ban stalling and allow players to report stalling in-app
Please ban stalling, and create a system to allow players to flagg a stalling opponent.
This is a common feature in other strategy games wherein people try to drag out as much time as possible to encourage their opponents to forfeit because of how not fun the game becomes. The mobile version of Risk has a system for this if you need a reference.
Please do something about this.
5 votes -
Alchemy needs to stay out of Historic
No one who plays Historic wants the nerfed cards Alchemy is bringing. Keep Historic as it is, with Alchemy as its own format. Otherwise me and my dollars are going elsewhere. We get that you're trying to be Hearthstone, but when you "rebalance" existing cards that have already been printed as such and then tell me I have to use them in my existing Historic decks, we have a problem.
KEEP REBALANCING OUT OF HISTORIC. IF YOU NEED TO BAN A CARD, FINE. BUT IT SHOULD NEVER BE TWEAKED.
This isn't that hard. Historic was fine. If you need to…
22 votes -
Icebreaker Kraken bug vs Alrund's Epiphany
When Icebreaker Kraken's text says that creatures don't untap during that controller's next untap step. Sounds fine. Except that if the opponent casts Alrund's Epiphany during their turn, during their next turn, their creatures still don't untap, therefore skipping a turn which is not what the text says on Icebreaker Kraken.
Steps to reproduce:
1- Cast Icebreaker Kraken with Player 1
2- During Player 2, - Player's 2 creatures don't untap as intended.
3- Have player 3 cast Alrund's Epiphany
4- Notice that during Player 2's second turns, creatures STILL aren't untapped, which they should.3 votes -
Reckless Impulse doesn’t let you cast instants
I cast Reckless Impulse and flipped over a land and Sure Strike. I attacked with both my creatures and went to blockers. My opponent opted not to block, which should have allowed me to cast Sure Strike and give one of my creatures +3/0 and enough damage to hit them for 10, their life total, and give me the victory. Instead the game skipped that phase and left me with no blockers and I lost.
2 votes
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