MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
--------------
If you receive an error message that your attachment did not upload, please check to make sure it is smaller than 50 MB.
- or
5779 results found
-
Alchemy
Sick of losing in games to stupid unbalanced alchemy cards.....keep alchemy to alchemy games. I don't like it and it ruins all the other game modes. You should be able, at least, to toggle alchemy off so you are not matched against any decks with alchemy cards. It's a rubbish format that has to default to it when choosing a game to falsy show it's been played when most ppl play by accident.
9 votes -
"Stylish Spellslinger" Achievement Not Triggering
I played a game with four Cosmetics equipped and did not receive the Achievement.
16 votes -
"Take Action" Clarification Necessary
I just lost an Avatar: The Last Airbender draft match because it was unclear what would happen with the two options presented to me when Combustion Man's ability triggered on attack.
His ability says: "Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power."
When this ability triggers, the options on screen for the opposing player should not be: "Take Action" or "Decline" — it should be "Take X Damage" or "Lose X Permanent."
I cannot believe I lost the game because of these vague buttons. And of course I don't have time to clarify while the fuse is burning down in game.
Please fix. And this goes with all cards with effects like this. Unbelievable.
I just lost an Avatar: The Last Airbender draft match because it was unclear what would happen with the two options presented to me when Combustion Man's ability triggered on attack.
His ability says: "Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power."
When this ability triggers, the options on screen for the opposing player should not be: "Take Action" or "Decline" — it should be "Take X Damage" or "Lose X Permanent."
I cannot believe I lost the game because of these vague buttons. And…
3 votes -
Translation Error in Korean Version of “The Terminus of Return”
I would like to report a translation error in the Korean version of the card The Terminus of Return.
In the original English text, the card type is written as: Legendary Artifact — "Terminus" "Stone"
Here, “Terminus” and “Stone” are two separate subtypes. However, in the Korean translation, it was mistakenly translated as a single word: 전설적 마법물체 — "종착석"
This makes it appear as though “Terminus Stone” is one combined subtype, which is incorrect. To accurately reflect the card’s type, it should instead be translated as two distinct subtypes: 전설적 마법물체 — "종점" "돌"
Please consider correcting this mistranslation in future updates, as accurate subtype translation is important for gameplay clarity.
I would like to report a translation error in the Korean version of the card The Terminus of Return.
In the original English text, the card type is written as: Legendary Artifact — "Terminus" "Stone"
Here, “Terminus” and “Stone” are two separate subtypes. However, in the Korean translation, it was mistakenly translated as a single word: 전설적 마법물체 — "종착석"
This makes it appear as though “Terminus Stone” is one combined subtype, which is incorrect. To accurately reflect the card’s type, it should instead be translated as two distinct subtypes: 전설적 마법물체 — "종점" "돌"
Please consider correcting this mistranslation…
7 votes -
boros charm on voice of victory
when the boros charm is cast when voice of victory is attacking, the two warriors it created is alive instead of sacrificed at the end of turn. please repair this bug quickly!
0 votes -
BUG: Dies to Doom Blade achievement no longer progressing
After it had progressed to 159/250, the Dies to Doom Blade achievement is not longer progressing. I had noticed it a few days ago, but thought it might straighten itself out. Tried again today because I had the Daily Quest that tracks creatures killed and thought this would provide better evidence.
Over 3 games (2 captured in the logs, I think), I destroyed 6 creatures using damage that counted towards the Daily Quest (red and red / white damage spells).
Steps:
- Note Daily quest / Dies to Doom Blade achievement progress
- Load into matchmade game
- Destroy opponent's creatures (note the amount)
- After game, return to main menu and note Daily quest and achievement progressResult:
- Progress is not counted towards the Dies to Doom Blade achievement (but is counted to wards the Daily quest)Expected:
- Progress is correctly counted towards both the achievement and questAfter it had progressed to 159/250, the Dies to Doom Blade achievement is not longer progressing. I had noticed it a few days ago, but thought it might straighten itself out. Tried again today because I had the Daily Quest that tracks creatures killed and thought this would provide better evidence.
Over 3 games (2 captured in the logs, I think), I destroyed 6 creatures using damage that counted towards the Daily Quest (red and red / white damage spells).
Steps:
- Note Daily quest / Dies to Doom Blade achievement progress
- Load into matchmade game
- Destroy opponent's…2 votes -
Blockers can't be selected but other inputs work
During a draft event BO1 game, I was unable to declare blockers to defend against lethal damage, despite having blockers available and there being no effects that would prevent blocking. This caused a game loss as I timed out while trying to select blockers
5 votes -
standard
I seem to be confused about something. I read an article that said Standard was flourishing. It seems degenerate and abusive. I'm curious if this abusive and degenerate playstyle is intentional and if I should change my definition of flourishing. It seems as though the cost of entry to play what I am accustomed to being the cheapest format is now prohibitive. And the format's meta changes so rapidly that I must now spend more than I am willing to remain competitive. And my cards lose value in random and chaotic ways. I was told these changes to the standard would revitalize the format, but this all must be a bug.
I seem to be confused about something. I read an article that said Standard was flourishing. It seems degenerate and abusive. I'm curious if this abusive and degenerate playstyle is intentional and if I should change my definition of flourishing. It seems as though the cost of entry to play what I am accustomed to being the cheapest format is now prohibitive. And the format's meta changes so rapidly that I must now spend more than I am willing to remain competitive. And my cards lose value in random and chaotic ways. I was told these changes to the standard…
3 votes -
Demonic Pact is not working correctly
Just played a game against an opponent who kept playing Demonic Pacts to delay losing the game. They would get the benefit from one and then play another. When upkeep came around, they were able to choose ONE effect (any that were still available on a single card) and that was it.
This allowed them to Chose Damage/gain twice and it only progressed each card once. This effectively let them gain the benefits of Demonic Pact and delay the "lose the game" clause for two turns for every new Pact they played
9 votes -
The game changed my card choices.
The game swapped the cards I chose in the draft. When I saved the deck, it gave an error. I opened it and it had swapped the cards again. I remade a new deck and the card that had disappeared reappeared in the match, but I didn't have hand to play. I won, I lost, I went to change the deck, guess what? The cards disappeared! I closed it, rotated the deck, the cards appeared, but no lands came up. I swapped two hands, tried to play, but it didn't work. I'm only opening this ticket to inform you, and I usually avoid opening complaints, but in the entire history of this vital industry, this has never happened to me, and that's not to say I open a lot of tickets afterward.
The game swapped the cards I chose in the draft. When I saved the deck, it gave an error. I opened it and it had swapped the cards again. I remade a new deck and the card that had disappeared reappeared in the match, but I didn't have hand to play. I won, I lost, I went to change the deck, guess what? The cards disappeared! I closed it, rotated the deck, the cards appeared, but no lands came up. I swapped two hands, tried to play, but it didn't work. I'm only opening this ticket to inform you, and…
4 votes -
Can’t check deck stats on premier draft
When playing on ATLA premier draft on mobile, during deck building I am unable to check my stats. After tapping to see creature/noncreature spell ratios, color ratios, etc., when I attempt to tap the back button the prompt to change my deck name appears and I have to go do a different tab to go back into deckbuilding. It’s extremely frustrating and once back in the deckbuilding, all the cards in the pool are added and you start from scratch.
4 votes -
Lifelink Not working
I had the bat that gain life upon attack. Controlled the opponents creature with the enchantment that takes their creature and provides a +1, 0 and lifelink. I attacked and only got the +1 for the bat's lifelink and nothing for the enchantment effect. Should of gained +3 total.
5 votes -
dragonfly
I cast Ember Island Production, copying my Dragonfly Swarm, but the token did not have the 2nd ability of “This creature's power is equal to the number of noncreature, nonland cards in your graveyard”, so it was only a 4/4 that did not have extra power due to the instants and sorceries in my graveyard.
2 votes -
Arena Athology 2 cards not recieved
I didnt recieve all the cards when I bought Arena anthology 2.
7 votes -
MTGA macOS fullscreen resolution bug reintroduced (Aug 20, 2025 patch)
Platform: macOS (MacBook Air M2 13", 2560×1664 display, Epic Games Launcher)
Since the August 20, 2025 patch, MTGA no longer respects custom fullscreen resolutions on macOS.
Before this update, I was able to run the game in 2560×1440 fullscreen (16:9) using Epic Launcher arguments (-screen-fullscreen 1 -screen-width 2560 -screen-height 1440).
After the patch, MTGA forces fullscreen into native 16:10 (2560×1664), cropping UI on the left/right edges, and ignores any -screen-width/-screen-height overrides.
Windowed mode still works correctly and allows 16:9 resolutions, but fullscreen no longer behaves as expected.Steps to reproduce:
On macOS, set Epic Games Launcher additional arguments:
-screen-fullscreen 1 -screen-width 2560 -screen-height 1440Launch MTGA in fullscreen.
Observe that the game ignores the requested resolution and forces native 16:10 with cropped UI.Expected behavior:
Fullscreen should respect the requested 2560×1440 (16:9) resolution as it did prior to the Aug 20, 2025 patch.Additional notes:
This bug was first reported after the v2025.48 update in April 2025, and seems to have resurfaced in the Aug 20, 2025 patch.
Multiple users have confirmed the same regression on macOS.
Windowed mode works as a workaround, but fullscreen is broken.Platform: macOS (MacBook Air M2 13", 2560×1664 display, Epic Games Launcher)
Since the August 20, 2025 patch, MTGA no longer respects custom fullscreen resolutions on macOS.
Before this update, I was able to run the game in 2560×1440 fullscreen (16:9) using Epic Launcher arguments (-screen-fullscreen 1 -screen-width 2560 -screen-height 1440).
After the patch, MTGA forces fullscreen into native 16:10 (2560×1664), cropping UI on the left/right edges, and ignores any -screen-width/-screen-height overrides.
Windowed mode still works correctly and allows 16:9 resolutions, but fullscreen no longer behaves as expected.Steps to reproduce:
On macOS, set Epic Games Launcher additional arguments:
-screen-fullscreen 1…7 votes -
Create non-alchemy versions of existing formats.
I certainly feel it is safe to say the general consensus towards alchemy cards is overall negative. Many arena players like myself simply want a convenient way to play magic online using decks we may already have in real life, or simply decks that we have created with cards we know of. Alchemy stands in the way of that.
Given that alchemy cards are generally powerful and their digital nature, players are left dissatisfied with the intrusion of alchemy cards into "paper" formats. Decks that do not utilize alchemy cards are very likely to fall victim to decks that usually do, with little or no resistance. Likewise, Alchemy cards do not belong in the Historic format, because they are not cards in magic's history. They aren't even cards.
Pioneer does not solve this because it invalidates decks that may be legal in historic, but not pioneer.
The way I see it, there's two ways to appease players who feel this way:
Remove Alchemy from Historic and similar formats, and potentially create Alchemy variants of these formats.
Leave these formats alone and create 'Paper' variants of these formats that do not allow alchemy cards.TLDR: Many players like myself do not like interacting with alchemy cards and want to play formats that do not use them.
I certainly feel it is safe to say the general consensus towards alchemy cards is overall negative. Many arena players like myself simply want a convenient way to play magic online using decks we may already have in real life, or simply decks that we have created with cards we know of. Alchemy stands in the way of that.
Given that alchemy cards are generally powerful and their digital nature, players are left dissatisfied with the intrusion of alchemy cards into "paper" formats. Decks that do not utilize alchemy cards are very likely to fall victim to decks that usually…
4 votes -
Listen to the 75k bloody suggestions below and add a Report Player Option
Seriously. How many times has it been suggested to allow people to report those who abuse the time out rule? Just spent God knows how many minutes in a game with someone who said 'good game' turn 1 when I Thought seized his win con. He proceeded to let the timer ALLLLLMOST run out every single time he had the control. Username: MagicMan40. Let us report these people and make magic fun to play
2 votes -
Redirect Lightning bug
The red instant, redirect lightning, will not allow for the selection of new targets when used on abilities.
2 votes -
Infinte loop when creating a token of Three Blind Mice when no other tokens are controlled by the user and the user has Doubling Season
When the user controls Doubling Season and no tokens and then creates - with whatever method - a token copy of Three Blind Mice the second lore counter (Create a token that's a copy of target token you control.) resolves before the first lore counter (Create a 1/1 white Mouse creature token.) Since the only token(s) that the user controls are token versions of Three Blind Mice this causes an endless loop of creating more and more tokens of Three Blind Mice. This will, eventually, cause a draw because there is no user interaction possible other than selecting which token version of Three Blind Mice to copy.
When the user controls Doubling Season and no tokens and then creates - with whatever method - a token copy of Three Blind Mice the second lore counter (Create a token that's a copy of target token you control.) resolves before the first lore counter (Create a 1/1 white Mouse creature token.) Since the only token(s) that the user controls are token versions of Three Blind Mice this causes an endless loop of creating more and more tokens of Three Blind Mice. This will, eventually, cause a draw because there is no user interaction possible other than selecting which token…
2 votes -
Agna Qel'a entered tapped when I had 3 basic plains and 2 basic islands in play
Agna Qel'a entered tapped when I had 3 basic plains and 2 basic islands in play.
2 votes
- Don't see your idea?