MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
- ~ No ideas found ~
2503 results found
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3 votes
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Avatar change impossible
For weeks I have problem that I cannot change my avatar. Nomater which I will choose it is alwayes displayed Ferrafor.
4 votes -
バグ報告、MTGアリーナ
スタンダードランク戦で
強風岩峰の包囲(エンチャント)を手札から出して使用した際にマルドゥ、ジェスカイの選択ができなくなっています。3 votes -
Pick two draft the Hobbit Missed Draft Pick
In my Hobbit Pick 2 draft event on pack one pick four my draft pick was cancelled, I selected two cards and before the timer ran out the pack vanished and the cards were not put into my pool. At the end of the draft I have fewer cards than i should have
3 votes -
Starter deck duel event is currently broken.
Start deck duel deck selection currently shows that all decks are invalid. While I can still enter the event and play with the last selected deck I cannot switch decks as all are shown as invalid. It looks like perhaps new decks are cycling in but they failed to launch the new decks before invalidating the old ones.
3 votes -
Brawl deck in store can’t be used
I bought the new Sauron deck in the store and it won’t let me play with it because 10 cards aren’t available in the game but it’s apart of the deck and I just paid a lot of money For it.
2 votes -
Continue against AI after opponent concedes
Allow players to continue against AI after a human opponent concedes
I would like to suggest a feature where, when a human opponent concedes a game, MTG Arena gives the remaining player the option to continue playing against an AI opponent from the exact game state where the opponent conceded.
For example:
Opponent concedes → Match win is immediately recorded → “Continue against AI?” → Yes → AI takes control of the opponent’s existing board and hand/game state.
The original human match would still be completely finished and the win would be recorded normally. The AI continuation would simply be an optional, separate sandbox continuation and would have no effect on Ranked rating, matchmaking, rewards, statistics, or the result of the original game.
This would be particularly useful when:
- A player has assembled a complicated combo and wants to actually play it out.
- An opponent concedes immediately before the player can demonstrate what their deck is capable of.
- Someone is testing a new deck and wants to see how a particular board state develops.
- A player wants to practice sequencing or understand how their deck performs from a particular position.
- A player has spent several minutes setting up a board and would rather not have the game simply end without being able to use it.
The AI would not necessarily need to be perfect. Even the existing Sparky AI would be useful for this purpose. A stronger AI in the future would make the feature even better.
Ideally, Arena could offer two choices when an opponent concedes:
“End Game” — finish normally.
“Continue Against AI” — preserve the current game state and let the AI take over the opponent’s side.
This would not undermine competitive integrity because the human match would already have ended and the result would already have been recorded. It would simply give the winning player an optional way to continue playing with the board state they had earned.
Players have already discussed wanting this functionality in the MTG Arena community, so I believe there is genuine interest in it.
I think this could be a relatively simple value-add feature that would make Arena considerably more enjoyable, particularly for players who enjoy combo decks, experimentation and deck testing.
Allow players to continue against AI after a human opponent concedes
I would like to suggest a feature where, when a human opponent concedes a game, MTG Arena gives the remaining player the option to continue playing against an AI opponent from the exact game state where the opponent conceded.
For example:
Opponent concedes → Match win is immediately recorded → “Continue against AI?” → Yes → AI takes control of the opponent’s existing board and hand/game state.
The original human match would still be completely finished and the win would be recorded normally. The AI continuation would simply be…
3 votes -
product suggestion
how about you balance the game. I'm tired of seeing turn two/turn 3 kills in every format, must answer threats immediately in every format or lose, or hyper control decks. I can't even enjoy a game of brawl without getting paired with overpowered commanders and unfun play patterns. Thanks for ruining magic for me. I'll never buy another product again.
3 votes -
restorative technique gave no +1 counter
Usually, you pick a player to gain 2 life, find a basic land to put into play tapped, and select a creature to get a +1 counter.
During a paid event it had me choose a player, and pick a land, then it just ended, no selecting a creature for a 1+ counter, I wouldn't have picked the card in a paid event if I knew it wasn't going to work. Fix your trash game, infinite money and your game is still average CRINGE.3 votes -
"Jump into Marvel Super Heroes" - stuck at second pack selection on MacBook Air (Steam).
"Jump into Marvel Super Heroes" - stuck at second pack selection on MacBook Air (Steam).
4 votes -
Marvel Jump In Event - Pack Selection Not Working
I paid 1k gold to enter the Jump into Marvel event. Selected Scarlet for first pack. Selected Thor for second pack but event did not present the screen to play. Instead, I saw Choose Packets again. Selecting that, I see Scarlet as the first selected packet. And no packets to chose from on the right.
Please refund 1k gold.
4 votes -
Guarilla gorilla
Guarilla gorilla destroyed my equipment… and the creature it was attached to!
Very frustrating as I lost my game in a win a box event because of that bug!1 vote -
"Jump Into Marvel Super Heroes"
I encountered a bug when trying to play the "Jump Into Marvel Super Heroes" event. I went to choose my two packets, but when I selected my second packet, it booted me back to the game's main screen. When I tried to re-enter the event, it had selected my first packet ("lethal") but all other choices for the second packet have disappeared. I tried to choose the "returned" packet originally.
Tried repairing game files and restarting game with no success. I can't even "resign" to try to reboot the event.
Playing on PC.
3 votes -
Missing Mastery Pass Mythic Card Rewards
I just won a game and received gold rewards for a daily win + a daily Quest. I also received 250 Mastery XP, which all popped up on screen at the end of the match. The XP was enough to complete level 49 of the Mastery Pass which should have given 2 Mythic SoS cards, but I didn't get any pop-up for those and nothing in my collection says "New", so I don't think I received them.
4 votes -
Barrensteepesiege
Game gets stuck when card is played
3 votes -
Marvel Jump in bug doesnt let me play
I paid 1000 gold coins and chose two packets, Iron Man and another mono u artifacts. the game kicked me out to the main screen, when i got back to jump in, only a weird screen appears with only the iron man packet and an ampty space(see attached). I am free to play so i feel bad losing 1000 gold for nothing
3 votes -
MTGA: coding error with scapeshift + valakut
There's a bug with MTGA and valakut when scapeshift is cast: it triggers for each time a mountain hits even when the minimum 5-mountain threshold is NOT met. I had 18 life (at least), opponent casts scapeshift, sacs 6 lands (keeping only valakut), drops those 6 mountains, and valakut goes off SIX times, hitting me for 18 life. From my read of the card, it should only have gone off ONCE (since 5 mountains must be in play when the sixth one ETB to trigger valakut). I've lost too many games against this issue.
2 votes -
marvel jump in
Started the event and selected heroes for hire followed by speedy then was immediately sent back to the home screen when i try to re enter the event it says choose packets but only shows heroes for hire which i cant interact with
3 votes -
Unusable land
In some way i got plains land wich was unusable...
After opponent finish me it's desipeard...
Chek my last game, will not play until get feedback...Android
Sometimes i got disconnects cos of provaider... duno remmeber was it in this game or not4 votes -
Skipped Upkeep
During the game, on turn one, the game completely skipped my upkeep, so I was unable to cast Vampiric Tutor during my turn to put the spell I needed on top of my library.
Then, on the following turn, I used Vampiric Tutor to search for Necromancy and put it on top of my library. I drew it and cast it, but for some completely inexplicable reason, the game decided to cast Necromancy AS AN INSTANT.
Because of this, the creature I reanimated immediately died, completely ruining the play and potentially the entire game.
Seriously, what is going on? These are not minor visual bugs — these are gameplay issues that directly change the outcome of a match.
Please go back and REVIEW THE GAME LOG/REPLAY. You will be able to see exactly what happened. I want an explanation for why my upkeep was skipped and, especially, why Necromancy was handled as an instant in a way that caused my reanimated creature to immediately die.
For an event where players are spending real money to participate, issues like this are simply unacceptable.
During the game, on turn one, the game completely skipped my upkeep, so I was unable to cast Vampiric Tutor during my turn to put the spell I needed on top of my library.
Then, on the following turn, I used Vampiric Tutor to search for Necromancy and put it on top of my library. I drew it and cast it, but for some completely inexplicable reason, the game decided to cast Necromancy AS AN INSTANT.
Because of this, the creature I reanimated immediately died, completely ruining the play and potentially the entire game.
Seriously, what is going on? These…
3 votes
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