MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
--------------
If you receive an error message that your attachment did not upload, please check to make sure it is smaller than 50 MB.
- or
5985 results found
-
Please institute a 30 minute 'no play' timer for players who conceded or timeout.
Please institute a 30-minute 'no-play' on players who concede or timeout during a game. The abuse is getting ridiculous.
3 votes -
Quest progress is not reflected due to incorrect translation
The translation of the requirements for the Winter Achievement quest "Celebration Feast" is incorrect. It should probably be "food," not "treasure." Because of this mistake, I couldn't complete the quest no matter how many times I tried, and it took a really long time. It's awful. Please fix it.
3 votes -
Sparky repeat the same things again and again
on PC every time I come back to the home page Sparky repeat the same things again and again ;°°[
3 votes -
stop putting alchemy in historic brawl
Alchemy is overpowered garbage and has no place in brawl. Remove the two or give us explorer brawl. Alchemy cards are busted but so is the fact this shuffler is rigged.
6 votes -
Tutorial Stage 3
Can't get past tutorial as the cards are glitching in mid air, from what I've seen this is an issue that has been about since start of August and perhaps earlier than that and can't report the bug as every time I do it won't let me submit the error. So there is a bug is reporting the bug...
7 votes -
Sothera, Valgavoth, Terror Eater, and Hexproof
My opponent has Valgavoth, Terror Eater on the board with Swiftfoot Boots attached. On the board I have 5 creatures as well as Sothera, the Supervoid. I have a 3/3 creature attack, which is blocked by Valgavoth (killing it), but they did not have to exile Valgavoth.
My understanding of the rules is as follows, please let me know if I have something wrong.
- Blocking my creature caused damage which kills it, moving to the next step of going to the graveyard. If it had not died at this step, it would never engage going to the graveyard
- Valgavoth triggers and instead of going to the graveyard, my creature gets exiled
- Sothera would then targets my opponent, who then has to choose a creature, so the hexproof and ward on Valgavoth should not come into play hereThanks!
My opponent has Valgavoth, Terror Eater on the board with Swiftfoot Boots attached. On the board I have 5 creatures as well as Sothera, the Supervoid. I have a 3/3 creature attack, which is blocked by Valgavoth (killing it), but they did not have to exile Valgavoth.
My understanding of the rules is as follows, please let me know if I have something wrong.
- Blocking my creature caused damage which kills it, moving to the next step of going to the graveyard. If it had not died at this step, it would never engage going to the graveyard
-…1 vote -
Fleem
Despite playing multiple pick two drafts, I didn't get the Fleem cosmetics.
6 votes -
Alchemy
Sick of losing in games to stupid unbalanced alchemy cards.....keep alchemy to alchemy games. I don't like it and it ruins all the other game modes. You should be able, at least, to toggle alchemy off so you are not matched against any decks with alchemy cards. It's a rubbish format that has to default to it when choosing a game to falsy show it's been played when most ppl play by accident.
9 votes -
"Stylish Spellslinger" Achievement Not Triggering
I played a game with four Cosmetics equipped and did not receive the Achievement.
16 votes -
"Take Action" Clarification Necessary
I just lost an Avatar: The Last Airbender draft match because it was unclear what would happen with the two options presented to me when Combustion Man's ability triggered on attack.
His ability says: "Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power."
When this ability triggers, the options on screen for the opposing player should not be: "Take Action" or "Decline" — it should be "Take X Damage" or "Lose X Permanent."
I cannot believe I lost the game because of these vague buttons. And of course I don't have time to clarify while the fuse is burning down in game.
Please fix. And this goes with all cards with effects like this. Unbelievable.
I just lost an Avatar: The Last Airbender draft match because it was unclear what would happen with the two options presented to me when Combustion Man's ability triggered on attack.
His ability says: "Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power."
When this ability triggers, the options on screen for the opposing player should not be: "Take Action" or "Decline" — it should be "Take X Damage" or "Lose X Permanent."
I cannot believe I lost the game because of these vague buttons. And of course…
3 votes -
Translation Error in Korean Version of “The Terminus of Return”
I would like to report a translation error in the Korean version of the card The Terminus of Return.
In the original English text, the card type is written as: Legendary Artifact — "Terminus" "Stone"
Here, “Terminus” and “Stone” are two separate subtypes. However, in the Korean translation, it was mistakenly translated as a single word: 전설적 마법물체 — "종착석"
This makes it appear as though “Terminus Stone” is one combined subtype, which is incorrect. To accurately reflect the card’s type, it should instead be translated as two distinct subtypes: 전설적 마법물체 — "종점" "돌"
Please consider correcting this mistranslation in future updates, as accurate subtype translation is important for gameplay clarity.
I would like to report a translation error in the Korean version of the card The Terminus of Return.
In the original English text, the card type is written as: Legendary Artifact — "Terminus" "Stone"
Here, “Terminus” and “Stone” are two separate subtypes. However, in the Korean translation, it was mistakenly translated as a single word: 전설적 마법물체 — "종착석"
This makes it appear as though “Terminus Stone” is one combined subtype, which is incorrect. To accurately reflect the card’s type, it should instead be translated as two distinct subtypes: 전설적 마법물체 — "종점" "돌"
Please consider correcting this mistranslation…
7 votes -
boros charm on voice of victory
when the boros charm is cast when voice of victory is attacking, the two warriors it created is alive instead of sacrificed at the end of turn. please repair this bug quickly!
0 votes -
BUG: Dies to Doom Blade achievement no longer progressing
After it had progressed to 159/250, the Dies to Doom Blade achievement is not longer progressing. I had noticed it a few days ago, but thought it might straighten itself out. Tried again today because I had the Daily Quest that tracks creatures killed and thought this would provide better evidence.
Over 3 games (2 captured in the logs, I think), I destroyed 6 creatures using damage that counted towards the Daily Quest (red and red / white damage spells).
Steps:
- Note Daily quest / Dies to Doom Blade achievement progress
- Load into matchmade game
- Destroy opponent's creatures (note the amount)
- After game, return to main menu and note Daily quest and achievement progressResult:
- Progress is not counted towards the Dies to Doom Blade achievement (but is counted to wards the Daily quest)Expected:
- Progress is correctly counted towards both the achievement and questAfter it had progressed to 159/250, the Dies to Doom Blade achievement is not longer progressing. I had noticed it a few days ago, but thought it might straighten itself out. Tried again today because I had the Daily Quest that tracks creatures killed and thought this would provide better evidence.
Over 3 games (2 captured in the logs, I think), I destroyed 6 creatures using damage that counted towards the Daily Quest (red and red / white damage spells).
Steps:
- Note Daily quest / Dies to Doom Blade achievement progress
- Load into matchmade game
- Destroy opponent's…2 votes -
Blockers can't be selected but other inputs work
During a draft event BO1 game, I was unable to declare blockers to defend against lethal damage, despite having blockers available and there being no effects that would prevent blocking. This caused a game loss as I timed out while trying to select blockers
5 votes -
Sparky stuck in "Hmmm."-ing out turn - Need a way to force Sparky's play
Bug: As of 9/7/23 Sparky is stuck in "Hmmm."-ing on their turn to play. Is Sparky teaching roping as a valid strategy now?
Situation: Sparky has any number of cards or even no cards in hand. It is Sparky's first main phase. I am in a winning position just playing cards to try to get to test a new card in my 100-card singleton deck. Sparky Hmmms for ~ 17 minutes, then I get the victory screen. Sparky doesn't even say "You got me!", such a sore loser! This happened today against Sparky's Blue, Black, Red, White, and Green decks.
The reason this is bad:
- Roping is bad enough vs. humans. It is no fun at all vs. Sparky.
- Getting a Time Out victory when testing a new card in my deck is not good. I may not even draw the card before this Analysis Paralysis state kicks in.
- The current timer is way too long to wait to have a game simply end.
- The only way to end the match is to drain my device's battery for over 15 minutes or to concede the match. Yuck.Solution: We need a way to force Sparky's play.
Ideas:
- Set Sparky's turn timer to 15 seconds: Once time is used up "thinking" a play or pass decision is enacted
- If the player emotes "Your go" a number of times (maybe 3?) before Sparky has played, a play or pass decision is enacted
- Fix the code that has Sparky getting stuck in the first place.Bug: As of 9/7/23 Sparky is stuck in "Hmmm."-ing on their turn to play. Is Sparky teaching roping as a valid strategy now?
Situation: Sparky has any number of cards or even no cards in hand. It is Sparky's first main phase. I am in a winning position just playing cards to try to get to test a new card in my 100-card singleton deck. Sparky Hmmms for ~ 17 minutes, then I get the victory screen. Sparky doesn't even say "You got me!", such a sore loser! This happened today against Sparky's Blue, Black, Red, White, and Green decks.
…
-
Log20231107_015948.log 747 KB -
Log20231107_020118.log 747 KB -
Log20231107_020709.log 748 KB -
Log20231030_124359.log 15366 KB -
Log20231027_162053.log 10 KB -
sparky.jpg 807 KB -
Log20231024_011946.log 76 KB -
Untitled.png 4658 KB -
UTC_Log - 10-08-2023 06.05.27.log 235 KB -
Log20231004_100708.log 77 KB -
Log20231003_184412.log 8 KB -
Log20230922_102927.log 38 KB -
Log20230919_223022.log 30987 KB -
erreurMgta.png 2823 KB -
Log20230912_195106.log 345 KB -
Log20230908_235406.log 191 KB -
MTGA_VSmms7RxE1.jpg 456 KB -
MTGA_udeuRsJD86.jpg 520 KB -
MTGA_rxSFeZvTfw.jpg 429 KB -
MTGA_IQvayg5yZb.jpg 567 KB -
MTGA_02nOFnE2vj.jpg 509 KB -
WhatsApp Video 2023-09-06 at 19.07.44.mp4 4891 KB -
Log20230905_234437.log 3264 KB -
Log20230602_013959.log 185 KB -
Log20211214_110126.log 14 KB -
1.jpg 641 KB -
Log20210505_140746.log 15477 KB -
1.jpg 641 KB -
Log20210505_140746.log 15477 KB -
6E0A9025-F11A-440A-A43C-0FE4D0FA930A.png 2653 KB -
mtg bot.jpg 2106 KB -
Log20200919_004840.log 1806 KB -
Log20200919_005753.log 1894 KB -
Log20200711_012529.log 51 KB -
Log20200506_205042.log 120 KB
573 votes -
-
standard
I seem to be confused about something. I read an article that said Standard was flourishing. It seems degenerate and abusive. I'm curious if this abusive and degenerate playstyle is intentional and if I should change my definition of flourishing. It seems as though the cost of entry to play what I am accustomed to being the cheapest format is now prohibitive. And the format's meta changes so rapidly that I must now spend more than I am willing to remain competitive. And my cards lose value in random and chaotic ways. I was told these changes to the standard would revitalize the format, but this all must be a bug.
I seem to be confused about something. I read an article that said Standard was flourishing. It seems degenerate and abusive. I'm curious if this abusive and degenerate playstyle is intentional and if I should change my definition of flourishing. It seems as though the cost of entry to play what I am accustomed to being the cheapest format is now prohibitive. And the format's meta changes so rapidly that I must now spend more than I am willing to remain competitive. And my cards lose value in random and chaotic ways. I was told these changes to the standard…
3 votes -
Demonic Pact is not working correctly
Just played a game against an opponent who kept playing Demonic Pacts to delay losing the game. They would get the benefit from one and then play another. When upkeep came around, they were able to choose ONE effect (any that were still available on a single card) and that was it.
This allowed them to Chose Damage/gain twice and it only progressed each card once. This effectively let them gain the benefits of Demonic Pact and delay the "lose the game" clause for two turns for every new Pact they played
9 votes -
The game changed my card choices.
The game swapped the cards I chose in the draft. When I saved the deck, it gave an error. I opened it and it had swapped the cards again. I remade a new deck and the card that had disappeared reappeared in the match, but I didn't have hand to play. I won, I lost, I went to change the deck, guess what? The cards disappeared! I closed it, rotated the deck, the cards appeared, but no lands came up. I swapped two hands, tried to play, but it didn't work. I'm only opening this ticket to inform you, and I usually avoid opening complaints, but in the entire history of this vital industry, this has never happened to me, and that's not to say I open a lot of tickets afterward.
The game swapped the cards I chose in the draft. When I saved the deck, it gave an error. I opened it and it had swapped the cards again. I remade a new deck and the card that had disappeared reappeared in the match, but I didn't have hand to play. I won, I lost, I went to change the deck, guess what? The cards disappeared! I closed it, rotated the deck, the cards appeared, but no lands came up. I swapped two hands, tried to play, but it didn't work. I'm only opening this ticket to inform you, and…
4 votes -
Can’t check deck stats on premier draft
When playing on ATLA premier draft on mobile, during deck building I am unable to check my stats. After tapping to see creature/noncreature spell ratios, color ratios, etc., when I attempt to tap the back button the prompt to change my deck name appears and I have to go do a different tab to go back into deckbuilding. It’s extremely frustrating and once back in the deckbuilding, all the cards in the pool are added and you start from scratch.
4 votes -
Lifelink Not working
I had the bat that gain life upon attack. Controlled the opponents creature with the enchantment that takes their creature and provides a +1, 0 and lifelink. I attacked and only got the +1 for the bat's lifelink and nothing for the enchantment effect. Should of gained +3 total.
5 votes
- Don't see your idea?