MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
--------------
If you receive an error message that your attachment did not upload, please check to make sure it is smaller than 50 MB.
- or
1557 results found
-
Syr Vondam, Sunstar Exemplar missed tripper
My syr vondam was a 9/9. It was destroyed using the void ability of Tragic Trajectory. I was playing standard ranked on PC. There were no cards or effects that would cause an activated ability to not trigger. However upon SV removal, I was not given the opportunity to destroy target nonland permanent. This has happened a couple times against different decks/removal cards.
1 vote -
Search Library
When searching my library due to an effect or a spell, I have accidentally hit cancel a few times now, and the game instantly exits the library, effectively countering my own spell or effect. I would like to suggest an "Are you sure?" pop up when exiting wile searching a library, similar to when you move to target a permanent that would not be advantageous for you.
1 vote -
Nerf/Ban Alchemy cards
Sorry not sorry, the Alchemy cards are unbalanced and make the experience of playing a match stressful and/or unfair. I understand that alchemy is a "full digital" format, but creating cards that even in the physical format would be banned everywhere should't be your focus. Grenzo, Crooked Jailer and Mythweaver Poq are just a couple of example, but I could cite every creature with the intensity keyword (another senseless feature of Alchemy). I say that these card are unfair because there is no strategy nor there Is a downside/balance/cost for the abilities of this card. Take Mythweaver Poq: it copies…
10 votes -
Forced Draw
You have had many issues about forced draws, but no real good solutions as far as I can tell. Frankly, you shouldn't need this from a customer, the solution should be obvious but let us continue:
Long Chains should NOT end in forced draws. They should give the OPTION for a draw to the one who started the chain, (this way infinite loops don't lock players in a game for eternity) or the OPTION to quit/withdraw from the game for the one who did NOT start the long chain.
This goes DOUBLE for duels against Sparky. There should NEVER…
2 votes -
Yuna - Currently bypasses Ward/Hexproof when putting an enchantment into play
Yuna, Hope of Spira puts an enchantment into play at End Step and targets my Kiora with Ward 3 and then again targets my Koma with Ward 4 the next turn, does not pay the ward cost for either, and still neutralizes my creatures.. this appears to be a bug, given rule 702.21a clearly stating the ability should be countered.. I had a Koma Coil as a viable target, but my opponent was able to bypass the Ward. This should be fixed.
Thank you for your time and consideration.
Respectfully,
Adam
ajmcm7@gmail.com
57370359741 vote -
Equipments give haste even when destroyed
When a creature with summoning sickness is equipped with a haste-giving equipment and the turn is passed to the next player, destroying, sacrificing, or removing the haste giving equipment does not give the creature summoning sickness again as it should. Instead the creature is able to activate it's abilities as though it had haste.
To replicate: play any creature with an activated ability and without haste, equip it with an equipment that gives it haste, pass the turn, destroy or sacrifice that equipment. The creature can now still activate abilities as though it had haste.
2 votes -
Opponent targeted a creature wearing swiftfoot boots with Penregon besieged.
Opponent targeted a creature wearing swiftfoot boots with Penregon besieged.
1 vote -
Strip Mine
Strip Mine is the last straw. You have consistently been releasing the most broken horrific cards to play against and you just don't care. You let this stuff stay into the game you don't bother to balance anything you just let people cash in the wildcards and you soak up the cash.
That's fine. I spend too much time in this game and needed to quit months ago. And I realized that while sitting in a game watching all my lands get destroyed for the 3rd time today by Azusa that the game isn't even fun anymore. So good job.…
9 votes -
Ojer Axonil, Deepest Might does not interact with Hearthhull, the Worldseed’s damage ability
When controlling Ojer Axonil, Deepest Might and Hearthhull, the Worldseed, Ojer Axonil does not correctly modify the damage dealt by Hearthhull’s triggered ability. Hearthhull’s second station effect says it deals 2 damage to any target. Because the damage source is Hearthhull itself—a red permanent—this should be considered red noncombat damage. Ojer Axonil’s replacement effect should apply, replacing 2 damage with damage equal to Ojer’s power.
1 vote -
product suggestion
I am using a PC.
I tried to play UNDYING MALICE.
I selected the card
I chose "sacrifice a creature" as the extra cost
I chose the target creatureExperienced result:
I could not chose the creature to sacrifice. I only had the option to "autopay the involved mana"Expected result:
I wanted to select a creature to sacrifice, in order to keep my mana for the next spell.1 vote -
[Korean, 한국어] There is a card with a duplicate translated name. "The End" and "Finish"
Both the "The End" card and the "Finish" card have been translated into the same Korean name, "끝".
In Magic: The Gathering, cards with the same name are expected to be the same card, but in this case, two different cards have been given identical names in Korean, which causes confusion.
Please revise the Korean translation for the "The End" card, as many Korean players are experiencing inconvenience due to this issue.
We suggest changing the translation of "The End" to "종막", which has a similar meaning and is not currently used for any other card name.
8 votes -
Nerf Heist from Alchemy!
The heist deck is not only strong, it is very slow to play from turn 1! It's no fun even if I'm lucky enough to win a disadvantageous mirror match, and it's no fun to play the meta because it takes so long!
Alchemy should stick to supporting unused mechanisms in standard construction! Don't force in alchemy original mechanisms that upset the game balance! Nerf this ****** card county as soon as possible! You said adjusting is the beauty of Alchemy, but you are full of lies. This is why the number of players is not increasing!
8 votes -
Stenn Paranoid Partisan is broken in Momir
Stenn Paranoid Partisan requires you to choose something other than creature or land but because the momir event has nothing but land, the suggestion box comes up empty and it's not possible to add items to the list or filter the list thus making it impossible to make a selection so that you can continue with your turn.
1 vote -
Tolarian Terror ward not triggered
I played Tolarian Terror for 3 mana and passed the turn.
On the opponents turn, he played Nowhere to Run, targeting my Terror without paying 2 extra mana. I can guess that this is because the spell itself doesn't target or some bs even though it says TARGET on the card. But,
Then he plays Tragic Trajectory, also targeting my Terror, which dies even though he had 0 mana left. He had 1 untapped land when casting Tragic Trajectory.
The spell should have been countered.0 votes -
Astelli Reclaimer not interacting correctly from graveyard
I cast "Scrounge for Eternity" to Return Astelli Reclaimer from yard to battlefield. As an additional cost, I sacrifice Auxiliary Boosters. On entering yard Astelli Reclaimer did not bring Boosters back (I had no other valid targets in yard).
Thanks!
6 votes -
Gornog, the Red Reaper - Bug
When i use “gornog the red reaper” his ability doesn’t works, when i attack with him i can’t choose target creature to become a coward
2 votes -
Deep Cavern Bat doesn’t give my card back.
Opponent’s bat captured my Chimil. I targeted their Raven Man with Get Lost, then their bat with another Get Lost. This sequence resulted in my Chimil being sent to the graveyard. No effects to make them lose their abilities were applied.
7 votes -
my opponent targeted a creature of mine wich had hexproof
my opponent targeted a creature of mine wich had hexproof
2 votes -
boucle degat heal infini ( a la limite du cheat )
conquérant assoiffé de sang + prétresse du fléau en maraude lancer n'importe quel lien de vie pour une boucle infini de regain de vie pour vous et de perte de heal adverse pour un auto-win ce genre de combo devrait être impossible sa casse le jeux merci de le patch rapidement ou bien sa finira par cassez le jeux
1 vote -
150+ triggers Opponent Takes 5+ minutes to resolve and turn timer doesn't appear
Opponent playing a deck that involves using Raise the Past to achieve over 150+ ETB triggers, most of which they must manually resolve, resulting in a 5+ minute turn in which the timer never appears. In a real event, this player would be DQ'd for purposefully slow play. Please do something about this deck.
1 vote
- Don't see your idea?