MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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4689 results found
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several turns by player in row
game ended at 08:08 AM GMT+2 on 15th of Jan.
was there a glitch, that allowed opposing player to perform several turns in a row? they did play Alrunds epiphany, but got more than 1 extra turn after the 1st spell2 votes -
Case for an uneaten feast
Case of the uneaten feast was sacrificed during my combat phase yet it did not allow me to resurrect any creatures when land was available. I then had to pass, when I did I was unable to play my commander as well as my left most card, only card the game was allowing me to play was Holy Cow. 4 lands were available, the other creatures in my hand were not surrounded by the blue aura like they should be, only Holy Cow. This is a horrific bug that stops you from using the card effect, and only allows you the use of one card In your hand after the effect ends, please fix this it breaks the match.
Case of the uneaten feast was sacrificed during my combat phase yet it did not allow me to resurrect any creatures when land was available. I then had to pass, when I did I was unable to play my commander as well as my left most card, only card the game was allowing me to play was Holy Cow. 4 lands were available, the other creatures in my hand were not surrounded by the blue aura like they should be, only Holy Cow. This is a horrific bug that stops you from using the card effect, and only allows you…
2 votes -
black screen pc and mobile
MTG arena does not launch on both PC and android. The servers are up and so is my internet. When i open the application I just get a black screen
3 votes -
"Entered this turn" tag not being displayed after update.
After last update game i can't keep track of permanents entering because "Entered this turn" tag is not being displayed. Nowadays long turns with several game actions are common and it's easy to forget if a land was played when you don't have one in hand. Not having the means to check this can deter a player of actively pursuing a land draw, ending the turn with alot of unspent mana because it's safer to guarantee some sort of interaction instead of going for the efficient play hitting your lands and having interaction up not knowing if that land can even be played.
After last update game i can't keep track of permanents entering because "Entered this turn" tag is not being displayed. Nowadays long turns with several game actions are common and it's easy to forget if a land was played when you don't have one in hand. Not having the means to check this can deter a player of actively pursuing a land draw, ending the turn with alot of unspent mana because it's safer to guarantee some sort of interaction instead of going for the efficient play hitting your lands and having interaction up not knowing if that land can…
3 votes -
Feedback button.
Please, there's still a lot of friction when submitting program improvements and bug reports. Add a button to the program itself, always visible in all sections where a form opens for submitting feedback. With AI, it's now much easier to categorize all received messages and prioritize them.
2 votes -
App is crashin
Since the update this morning the app doesnt work anymore. It just shows the loading bar and then close itself.
I’m on IPhone 15 but also tried on Google Pixel 10 same problem.
3 votes -
Play Button is disabled in All Formats - Bug
Hello, For over 24 hours now I haven't been able to access any game mode in MTGA (Standard, Brawl, Bot vs. Game, etc.). The "Play" button is disabled in all formats except color Challenge, which works. This started after a disconnection in the middle of a match. I've completely reinstalled the game, cleared the cache, and checked my connection, but the problem persists. I suspect my account is stuck on the server in an invalid state. Could you please check my account status and unlock it? My MTGA username is: Infinitx . Thank you for your help.
3 votes -
Lion's eye diamond not working correctly.
The rules around lion's eye diamond do not work correctly. I was unable to pay for a mana leak with my LED. This lead to me losing the game
4 votes -
E-mote doesn't show up
The 'Looking over glasses' E-mote isn't showing on my screen.
I paid game gold for it.
I want to use it.
It's very cute.1 vote -
store is not working
Store is not currently working for me
3 votes -
Arena Auto-Passed from Upkeep to Draw Step and Lost My Game
I played a Standard Brawl game ending just after 5pm EST on 1/12/2026 against user Z01berg. During their turn, they milled me out so I had no cards left in my library. Instead of pausing between my upkeep and draw steps of the game, in which I would have cast an instant to win the game, Arena passed immediately to my draw step and killed me. If this is a bug, you should know. If this is not a bug, there should be a way to turn this terrible auto-passing “feature” off for an account, but honestly it should not be a feature to begin with. If a player has the ability to do something at instant speed before moving to a step that would lose the game for them, then Arena should automatically put a stop before moving to the next step. I don't care about compensation, I care about this not happening again. I do, however, care about getting an actual response.
I played a Standard Brawl game ending just after 5pm EST on 1/12/2026 against user Z01berg. During their turn, they milled me out so I had no cards left in my library. Instead of pausing between my upkeep and draw steps of the game, in which I would have cast an instant to win the game, Arena passed immediately to my draw step and killed me. If this is a bug, you should know. If this is not a bug, there should be a way to turn this terrible auto-passing “feature” off for an account, but honestly it should not…
2 votes -
Broken black deck.
Currently an endless loop broken deck build. If you have "Marauding Blight-Priest" and "Bloodthirsty Conqueror" in play, if either activate, they both keep activating until the opponent has lost the game. This needs fixing.
3 votes -
jump in
Jump in event is still only rerouting me to the home page.
29 votes -
Game Won't Stay Fullscreen
Whenever I start up a new match or return to the menu after a match, the game exits full screen mode. This is pretty annoying... can we please focus on forcing the game to stay full screen? If it matters, my monitor is 3440 x 1440p.
15 votes -
Shuffler
The shuffler in this game is so friggin trash. Like Jesus, what a waste of money playing this game through arena is anymore.
3 votes -
GreError with 249 tokens
I had a game end in a GreError draw due to 249 Scute Swarm tokens, with Ashaya, Blossoming Tortoise, and some earthbent Forests.
For some weird reason, it hung on the Blossoming Tortoise attack trigger, even though that has nothing to do with the tokens?
(It's a mill/graveyard/return land action, which would have created more tokens, but never got the chance.)249 tokens seems like a reasonable number, so maybe it was the 6 +1/+1 counters on each of them?
There's got to be a way to efficiently store that many tokens and counters, the game engine should be able to handle it.
Also, when there's lots of triggers of the same kind, make them resolve faster, it's not like there's anything special about each one.I had a game end in a GreError draw due to 249 Scute Swarm tokens, with Ashaya, Blossoming Tortoise, and some earthbent Forests.
For some weird reason, it hung on the Blossoming Tortoise attack trigger, even though that has nothing to do with the tokens?
(It's a mill/graveyard/return land action, which would have created more tokens, but never got the chance.)249 tokens seems like a reasonable number, so maybe it was the 6 +1/+1 counters on each of them?
There's got to be a way to efficiently store that many tokens and counters, the game engine should be able…1 vote -
Myr Battlesphere
Was playing MTG Arena, had a myr battlesphere attacking, i tapped the 4 myr to use its ability to give itself +X/0 and deal damage to a player or planeswalker. It didnt allow me to target the planeswalker with the ability and targeted the player instead without asking for target confirmation.
2 votes -
Change Daily/weekly WINS structure as well as daily quests
Title sums it up pretty well. Attacking with 45 creatures can take ages when playing against the algorithm, queue up with an aggro/token deck, 90% of what you'll play against is discard or control and you get to attack with 2-3 things a game before they boardwipe or counter, or kill or discard all your threats.
Playing 25-35 lands. sure it happens naturally but land *****, bad rng, etc. can result in 2-3 lands a game sometimes before losing on turn 4.
Playing 30 creatures, just so fricken slow.
And the most egregious of all of them! Drum roll please. DAILY AND WEEKLY WINS.
I've had loss streaks in standard play with meta, jank, etc decks of 8-10 games, switch to starter deck and my opponent gets a perfect draw 3-5 games in a row. Now i've been playing this game for an hour and dont even have a win yet, and not counting games I didnt play because the shuffler gave me no lands in a 24 land deck, and then a 1 lander after mulligans.
It sucks to play a game, something you are supposed to be enjoying, whose quests primarily enforce playing until you win, to get the most exp and rewards, for over an hour, and make zero fricken progress.
And then you tack that on to two of the 'weekly' recurring quests. Daily and weekly wins. So please for the love of the community and players, change this to games played. Require like 3-4 turns before credit is given. Because as it stands, it's just frustrating and dumb.
Title sums it up pretty well. Attacking with 45 creatures can take ages when playing against the algorithm, queue up with an aggro/token deck, 90% of what you'll play against is discard or control and you get to attack with 2-3 things a game before they boardwipe or counter, or kill or discard all your threats.
Playing 25-35 lands. sure it happens naturally but land *****, bad rng, etc. can result in 2-3 lands a game sometimes before losing on turn 4.
Playing 30 creatures, just so fricken slow.
And the most egregious of all of them! Drum roll please.…
3 votes -
teleportation circle is being triggered twice per card at the end of each turn
im playing against a deck thats using teleportation circle and some other cards that do stuff when they enter like agent of treachery etc and he has 3 teleportation circles out and each one is happening twice at the end of his turn every time. he also had aether channeler and yshtola rhul. not sure which of these is causing the bug to go off and trigger the teleportation circles twice but you need to look into that...he also had barrin, tolarian archmage.
1 vote -
Token creatures with the ability "sacrifice this creature add 1 mana"
So I love this game and find the game play to be phenomenal. However, there is one thing about it that annoys me a lot. When you tap a creature for an ability it always prompts you "activate ability" except with token creatures that have the ability "sacrifice this creature, add 1 mana" for that ability, if you touch the creature it automatically sacrifices with no prompt to activate the ability. The amount of times I accidentally sacrificed a token creature with that ability when my intent was to use it as a blocker is infuriating. And its confusing because also every other creature with an ability is highlighted in blue to activate the ability, except these particular token creatures. With these creatures it is a faint white highlight. I understand that the reason is most likely to avoid needing to "activate ability" half a dozen times to get mana to cast a creature, which some could find very obnoxious, but at the very least can you make them be highlighted in blue like every other creature??
Thank you.So I love this game and find the game play to be phenomenal. However, there is one thing about it that annoys me a lot. When you tap a creature for an ability it always prompts you "activate ability" except with token creatures that have the ability "sacrifice this creature, add 1 mana" for that ability, if you touch the creature it automatically sacrifices with no prompt to activate the ability. The amount of times I accidentally sacrificed a token creature with that ability when my intent was to use it as a blocker is infuriating. And its confusing because…
2 votes
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