MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
- ~ No ideas found ~
3190 results found
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Forced timeout from scute swarm triggers
See attached screenshots for evidence of timeout counter continuing white scute swarm triggers are on the stack. Waited for resolution of all stacks and auto-lost due to forced timeout.
submitted 22NOV20253 votes -
Retrofitter foundry auto-selected incorrect mode
Was attempting to activate retrofitter foundry for the “sacrifice a servo make a thopter mode” and it auto-selected the untap mode, even when the retrofitter was already untapped
2 votes -
Can't cast strategic betrayal in last game.
In my last ranked Diamond standard ranked game I was unable to cast Strategic Betrayal two turns in a row. I had 5 or 6 mana open and my opponent was called Jurgen. There was no stack pieces on board, I just was not allowed to cast it even though I had 6 open mana. Its just a game and I dont mind losing to a better deck or better player but when I can't cast the spells I want.....Well that just makes me want to go play something else.
1 vote -
Sephiroth, Fabled SOLDIER triggered on exiled creature
I was playing a game in which my opponent had Sephiroth, Fabled SOLIDER and Roaming Throne in play. I exiled the Roaming Throne using the evoke ability on Wistfulness, and Sephiroth's triggered ability triggered, despite the throne being exiled and not dying.
1 vote -
Unable to access the card Endwalker to use it except for in formats not legal to use in.
I don't have an idea, I'm not able to access the card Endwalker(Island) to use in my decks, except for in formats that it isn't legal in. It shows up in illegal formats, as a red unusable card, but in legal formats, it doesn't show up at all. I have 3 of them that I would like to use.
1 vote -
When N Triggers are Too Many
Would love ways to run/write automated/custom FOR() and WHILE() loops. This could be first manually implemented and the onus of the player to use this. Setting up FOR() and WHILE() loops for their combos. The only required automation: the client should be able to show you have these pieces in play, would you like to use any of these applicable loops. (Storm like spells would also need to be included in this, especially when they have ‘target’ in their text box.)
The other needed automation: Grouping triggers + Group resolution.
Imagine if I had Vorinclex Monstrous Raider in play and wanted to target it 49 times with instances of +1/+1 counters.
Imagine instead of targeting just one creature, I wanted to spread out N counters over C creatures. When C<N then I should be able to evenly distribute these counters (than having to confirm. Remainder triggers can be prompted or auto distributed.).
Ideally when triggers suddenly stack up >10, try to group these triggers. If opponent is not holding full control and they try to pass through your triggers (or they are prompted to let you pass through your triggers more efficiently). Then let this grouping resolve. The client can show the opponent what is grouped; the opponent can confirm to pass these N triggers.
Would love ways to run/write automated/custom FOR() and WHILE() loops. This could be first manually implemented and the onus of the player to use this. Setting up FOR() and WHILE() loops for their combos. The only required automation: the client should be able to show you have these pieces in play, would you like to use any of these applicable loops. (Storm like spells would also need to be included in this, especially when they have ‘target’ in their text box.)
The other needed automation: Grouping triggers + Group resolution.
Imagine if I had Vorinclex Monstrous Raider in…
2 votes -
Manaweft Sliver effect not stacking
Manaweft Sliver effect not stacking. While playing on the mobile app on an Apple device, I played two Manaweft Slivers and written on each Sliver it reads “Add one mana of any color” x2. Yet when I tap a Sliver, each Sliver only taps for one mana of the chosen color. I believe this to be a bug. Attached are some screen shots. Appreciate all you guys do, thank you for listening
1 vote -
Lutri did not copy spell
I cast Lutri from my hand with Heartless Act on the stack (my cast) while in full control. The other player cast ancestral recall on themselves, which resolved. Then Lutri resolved but did NOT copy the heartless act on the stack. Then my original heartless act resolved. This feels wrong to me. Lutri should have copied the spell on the stack, and there was no copy done. I targeted it when in full control.
2 votes -
Emrakul, the World Anew
big bug : Emrakul, the World Anew was captured by an
Agent of Treachery of my opponent2 votes -
Neriv, Crackling Vanguard is not functioning correctly
I am playing arena on steam, on PC.
Neriv, Crackling Vanguard reads that you may play any cards exiled by their ability “during any turn you attacked with a commander.” I have a brawl deck with them as the commander, but I consistently find that if Neriv dies during that attack, those cards are not playable.
As far as I am aware, that clause regarding the cards’ playability should be in effect even if Neriv is dead, as long as Neriv attacked that turn—similar to other permanents that impulse draw and define when those cards may be played, which remains the case whether or not the permanents remain in play. Is this a bug in the client? Not sure if anything else tracks if a commander attacked on a given turn, so maybe that’s an outlier that isn’t managed properly by the client?
to clarify what I’m visually seeing, here’s an example: Neriv attacks with two unique names of tokens in play, trigger resolves and I see the top two cards of my library exiled like with any other impulse draw effect (if one or more is an instant speed card I can play it at this point). Opponent blocks and kills Neriv, and immediately upon Neriv going to the graveyard the two cards vanish into the little exile wormhole. On future turns, I can see these same cards (and more, probably) available to play again when I attack with Neriv. As long as Neriv survives the attack, I can only then play the sorcery speed cards.
I am playing arena on steam, on PC.
Neriv, Crackling Vanguard reads that you may play any cards exiled by their ability “during any turn you attacked with a commander.” I have a brawl deck with them as the commander, but I consistently find that if Neriv dies during that attack, those cards are not playable.
As far as I am aware, that clause regarding the cards’ playability should be in effect even if Neriv is dead, as long as Neriv attacked that turn—similar to other permanents that impulse draw and define when those cards may be played, which remains…
2 votes -
Evolving Wilds always "new"
Step 1: Acquire a Lorwyn Eclipsed booster which contains a copy of Evolving Wilds, after already opening a pack with Evolving Wilds in (indeed, already having four copies!).
Step 2: Open pack.
Step 3: Note that Evolving Wilds says "New" over it, despite having a full playset of Evolving Wilds.PC (Steam, Linux)
Every time I get a booster with evolving Wilds in, I get "New" over it and I do not get duplicate protection, despite having a full playset. I think I have had 2 or 3 boosters with this happen now, on both phone and PC. It's very demoralising.
I think I am meant to get a wildcard of some kind when I have a full playset already?
N/A
N/A
Step 1: Acquire a Lorwyn Eclipsed booster which contains a copy of Evolving Wilds, after already opening a pack with Evolving Wilds in (indeed, already having four copies!).
Step 2: Open pack.
Step 3: Note that Evolving Wilds says "New" over it, despite having a full playset of Evolving Wilds.PC (Steam, Linux)
Every time I get a booster with evolving Wilds in, I get "New" over it and I do not get duplicate protection, despite having a full playset. I think I have had 2 or 3 boosters with this happen now, on both phone and PC. It's very…
1 vote -
Card abilities not working
Card I use in my deck doesn’t work at all players are still able to active their abilities
1 vote -
-1/-1 Counters to Inconsistent Creature Effect Bug
When playing Bristlebane Battler it spawns in with 5 -1/-1 counters when it does it triggers Nest of Scarabs “Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.” causing 5 scarabs to appear on the other hand it triggers Hapatra, Vizier of Poisons “Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.” only once spawning 1 snake token. Additionally, Obelisk Spider only triggers once as well. I feel like all should trigger 5 times but maybe there is something about the rules I don’t get.
I am on version 2026.56.6.3997.1236969.
Thanks!
When playing Bristlebane Battler it spawns in with 5 -1/-1 counters when it does it triggers Nest of Scarabs “Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.” causing 5 scarabs to appear on the other hand it triggers Hapatra, Vizier of Poisons “Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.” only once spawning 1 snake token. Additionally, Obelisk Spider only triggers once as well. I feel like all should trigger 5 times but maybe there is something…
0 votes -
Card Visibility
Cards milled by my opponent with "Gathering Stone" as well as cards revealed by using the "behold"-mechanic remained face-down for me as I was playing Premier Draft Lorwyn Eclypsed on 14th Feb.
2 votes -
Booster Tutor
Booster Tutor Bug on Ipad. Pack opens, but I cannot scroll through cards.
2 votes -
Phoenix Fleet Airship Copies of token with art style do not mantain art - Bug
I purchase the bundle where i have the Phoenix Fleet Airship, and whenever i generate the 1st copy of the token i've already generated, it creates a token of this artifact but with the normal art style despite having the altered one, ill try to explain it better:
1) I play Phoenix Fleet Airship with the art style, at the end step it creates a copy (Because i manage to sacrifice something on my board) with the same art style.
2) Next turn i sacrifice another permanent, keeping both the original Phoenix Fleet Airship and the token, however at the end step it creates 2 different tokens: the first token generated comes from the original, so it keeps the art style, the second token comes from the first copy i created on step 1, but this token has the standard art, not the one i purchased on the bundle, and this continues to happen as more copies are generated from this point.
I am not sure if this is suppossed to happen, but i just wanted to make a report since this is my favorite card from the avatar set and i've already purchased the art style and i am saving to buy the rest of them.
I purchase the bundle where i have the Phoenix Fleet Airship, and whenever i generate the 1st copy of the token i've already generated, it creates a token of this artifact but with the normal art style despite having the altered one, ill try to explain it better:
1) I play Phoenix Fleet Airship with the art style, at the end step it creates a copy (Because i manage to sacrifice something on my board) with the same art style.
2) Next turn i sacrifice another permanent, keeping both the original Phoenix Fleet Airship and the token, however at the…
2 votes -
curiosity
I used the card "Curiosity" on an opponent creature thinking perhaps I would draw a card if the opponent did damage to me, but when the damage was delt, nothing happened. He didn't draw a card. I didn't draw a card. I may have misunderstood how the card works and he would draw the card instead, but in any case I would expect something to happen. There wasn't anything on the battlefield to nullify the trigger either. I'm curious to know if someone else has had this issue.
2 votes -
Limited rank stuck at bronze tier zero
I have won a lot of games in limited draft events but my rank is still bronze tier zero, it never changes
3 votes -
Banned cards in ranked
Played ranked game. Alchemy.
Played against vivi.
Why is it banned if I play against it?
2 votes -
Playing against sparkly
Sparkly suddenly stops playing and it doesn’t finish the opponent turn.
3 votes
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