MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
- ~ No ideas found ~
3080 results found
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1 vote
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Yuriko, balde of the Mig
Yuriko, Blade of the Mighty No disparó la habilidad y ataque solo con un ángel 2/4 volador
1 vote -
2ピックドラフト時のエラー
2ピックドラフト実施時、接続が切れ、ピックが正しくできなかった。
PC版、日本時間で2時40分くらい。
配信は止まっていないので、ネットワークは問題なし。1 vote -
Achievement Timing Freeze
I was clicking on Loot for 7 which would trigger an achievement at the same time as my opponent conceded. The game froze and I got stuck in the game with no way out. I ended up quitting the app and coming back in, but I didn't get the achievement.
1 vote -
実績達成してるのにクリアにならない
ジェイス付与10回と、ガルタ1マナ。バグ?特にジェイス付与はイライラします。何度やってもダメ。誤植なら翻訳したやつ解雇して欲しい。いい加減にしろ
1 vote -
achievements
My Wizards Play Network achievements aren't registering; my account shows my favorite events and stores, but Arena isn't counting the achievements. Could you please help me get them registered—especially the Sealed one? Thank you very much.
1 vote -
2026.64.0.14517.1329972
Everything was bugged, some tokens couldn't be selected, opponent had 2 Theorist Jace in play.
1 vote -
Large Stack Resolution
I recently had an issue where I executed the engine I built around Trumpeting Carnosaur and Flickering Hound in a game but the stack became very large and ultimately, the Arena client punished me for it and I lost the game. In this scenario, I knew the timer would be an issue so I was clicking through the interactions as quickly as I could and had no time to calculate. My opponent was significantly ahead on life, so it was unclear when was 'enough'. Additionally, late Delney discoveries significantly increased the time to execute on the stack already played. I ran out of time while moving as quickly as I could and my own Terror of The Peaks effects defaulted to targeting me and nearly killed me. I've had similar issues with combo decks in the past.
In this scenario, it was an instant win over the board but a loss on Arena, wherein, I was punished for executing my strategy. I propose there are several changes Wizards could make to improve how large stack resolutions are handled for both players.
Firstly, I'd suggest an increment based timer, as is frequently used in speed chess. The player gets a little time added back onto the wick when they take a meaningful action, rewarding active play and keeping things moving. This should have an upper limit (total amount of additional time that can be allocated) still to prevent Players stalling out the game with infinite combos.
When Players do still run out of time, with the increment timer active:
- Where the max limit has been reached with the increments (active play), they should be unable to add any further actions onto the stack without interaction from their opponent. Any remaining interactions on the stack should be automatically handled as with the current system (with some logical improvements).
- When the stack is still being executed by arena autonomously after the time has expired:
- Damage dealing effects should default to targeting the opponents face first, then permanents they own, then no target, and only when none of those options are viable, the casting player.
- When time expires with cards on the stack during active play (increment used) the client should end the phase of play, rather than the players turn. If time expires through inactive play (increments not expired eg. stalling) the turn should be skipped as normal.
- Allowing players to batch interactions of a specific kind of interaction (e.g. Target Opponent for all Terror of The Peaks damage)) when the stack reaches a certain threshold could further save time.
- Additionally, disabling animations once the stack reaches a certain threshold would improve performance and speed up execution timeMy argument is that the current timer creates a counterproductive incentive: players executing complex combinations are encouraged to rush through interactions rather than assess the board state and determine when they have achieved lethal. This can result in unnecessarily extending combinations, which further increases the time needed to resolve them. I think these changes would better reward skilled play, help players to more swiftly navigate complex interactions on the stack, and ultimately improve the gameplay experience for both players.
I recently had an issue where I executed the engine I built around Trumpeting Carnosaur and Flickering Hound in a game but the stack became very large and ultimately, the Arena client punished me for it and I lost the game. In this scenario, I knew the timer would be an issue so I was clicking through the interactions as quickly as I could and had no time to calculate. My opponent was significantly ahead on life, so it was unclear when was 'enough'. Additionally, late Delney discoveries significantly increased the time to execute on the stack already played. I…
1 vote -
Couldnt cast wash away
Wash Away - I couldn't cast it. I had 5 open mana. 2 of them were blue. Oponent cast spell, wash away is highlighted like I can cast it, but when I do both options are greyed out, so my only option is to cancel it
was plying against mono red, so no teferi was around1 vote -
KingFuego ou quand tu paye pour acheter ton classement
Bonjour à tous,
alors voilà ce que fait cette entreprise avec les payeurs, ce joueur a dù donner des sommes considérable à cette entreprise tellement son tirage de carte est improbable et suspect.
Cela fait plusieurs fois que je l'affronte sur le mode classement et premier conseil, CONCEDER direct, son deck n'a rien d'extraordinaire sauf si l'on a une pioche de carte dans un ordre bien précis or c'est à chaque fois le cas pour lui en plus d'avoir une pioche désatreuse pour vous.
Et en plus vous allez avoir le droit au fameux sondage qui vous demande si vous avez apprécié ce match alors que cette partie ne reléve pas de la chance ou de la malchance mais belle et bien du truquage flagrant de la pioche.
Donc ne perdez plus du précieux temps de votre vie avec ce genre d'adversaire qui payent pour gagner en jouant des decks copier/coller, ils n'en valent pas la peine, autant les laisser se persuader tous seuls qu'ils savent jouer car c'est la seule chose qui permet de donner un sens à leurs pathétique petite existence de névrosé frustré complétement inutile pour l'humanité.
Je suis tous autant navré de sa médiocrité de joueur, qu'énervé de perdre lorsque qu'une entreprise arnaque ces clients en faussant honteusement son jeux pour un mercdantilisme chronique.
Bonjour à tous,
alors voilà ce que fait cette entreprise avec les payeurs, ce joueur a dù donner des sommes considérable à cette entreprise tellement son tirage de carte est improbable et suspect.
Cela fait plusieurs fois que je l'affronte sur le mode classement et premier conseil, CONCEDER direct, son deck n'a rien d'extraordinaire sauf si l'on a une pioche de carte dans un ordre bien précis or c'est à chaque fois le cas pour lui en plus d'avoir une pioche désatreuse pour vous.
Et en plus vous allez avoir le droit au fameux sondage qui vous demande si vous…
1 vote -
Suggestion: Implement Transparent "Bracket Protection" for Brawl Queue
The current deck-weight and MMR matchmaking system in Brawl is a complete failure. Players who intentionally build casual, low-weight decks are constantly being forced into matches against Tier-1 "**** Queue" engines.
To fix this, MTG Arena needs to implement a transparent Bracket Protection system similar to how the community categorizes tabletop Commander tiers.
Decks should be dynamically locked into strict brackets (e.g., Bracket 1 for jank, Bracket 2 for fair/mid-range, Bracket 3 for optimized casual, and Bracket 4 for high-power engines like Pantlaza and Ygra). A glaringly obvious "Bracket 2" deck should mathematically NEVER be paired against a "Bracket 4" monstrosity.
Relying on hidden, volatile card weights has ruined format variance and forced casual players into constant Turn-Zero concessions. Implementing hard bracket boundaries is the only way to protect casual integrity and stop high-power queue bleed.
The current deck-weight and MMR matchmaking system in Brawl is a complete failure. Players who intentionally build casual, low-weight decks are constantly being forced into matches against Tier-1 "**** Queue" engines.
To fix this, MTG Arena needs to implement a transparent Bracket Protection system similar to how the community categorizes tabletop Commander tiers.
Decks should be dynamically locked into strict brackets (e.g., Bracket 1 for jank, Bracket 2 for fair/mid-range, Bracket 3 for optimized casual, and Bracket 4 for high-power engines like Pantlaza and Ygra). A glaringly obvious "Bracket 2" deck should mathematically NEVER be paired against a "Bracket 4"…
1 vote -
MUTE TURNS OFF PLANESWALKER/CARD AUDIO
PLEASE make an option to allow music but let the "mute" option eliminate the VOICES made by those godawful planeswalkers when they come in. If there is a selective button I have been missing PLEASE LET ME KNOW AND I APOLOGIZE FOR SHOUTING
1 vote -
"Banned as Commander" has Destroyed Casual Brawl Matchmaking
The implementation of the "Banned as Commander" system infrastructure has completely broken the casual Brawl queue.
By rewriting the backend calculation to accommodate dual-banning tags, the hidden deck-weight algorithm has fundamentally collapsed. Meticulously engineered, low-weight, insulated casual decks are now suffering from massive queue bleed, constantly being paired against oppressive, top-tier engines like Pantlaza and Ygra.
Furthermore, keeping these pushed, format-warping powerhouses entirely legal in the 99 completely defeats the purpose of tiered queues. High-power cards bleed straight into casual mid-range matchups, forcing the entire format into a hyper-efficient, Turn-3 sweat-fest that mimics competitive Standard.
The "Banned as Commander" feature is an utter failure for queue health. It has ruined format variance and forced casual players into constant Turn-Zero concessions just to protect their sanity. Please fix the cumulative 100-card power calculation and isolate casual deck footprints.
The implementation of the "Banned as Commander" system infrastructure has completely broken the casual Brawl queue.
By rewriting the backend calculation to accommodate dual-banning tags, the hidden deck-weight algorithm has fundamentally collapsed. Meticulously engineered, low-weight, insulated casual decks are now suffering from massive queue bleed, constantly being paired against oppressive, top-tier engines like Pantlaza and Ygra.
Furthermore, keeping these pushed, format-warping powerhouses entirely legal in the 99 completely defeats the purpose of tiered queues. High-power cards bleed straight into casual mid-range matchups, forcing the entire format into a hyper-efficient, Turn-3 sweat-fest that mimics competitive Standard.
The "Banned as Commander" feature…
1 vote -
プレイ中に動かなくなり、個別の攻撃指定ができなくなった
ランク戦のなかで、戦闘フェイズ中にゲームが動かなくなり、アリーナを再起動。
再び戦闘フェイズの場面に戻り、相手が残骸の漂着を構えていたので数を減らして攻撃したかったが、攻撃指定が個別で出来なかった。
すべて攻撃か攻撃しないかボタンのみ反応。
フル攻撃で負け。
フリープレイなら良いですが、高位争いの大事なランク中だったのでこのようなバグは直していただきたい。1 vote -
1 vote
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日本語版「光り角の海賊」のMTGアリーナでの誤植について
起動効果に関して、本来なら「このクリーチャーが攻撃していなければ起動できない」と記載されるべき所が「このクリチャーが起動していなければ起動できない」と誤植がある
1 vote -
A different way to handle bans? Longshot?
What about instead of banning a card the rule was you couldn't put certain cards in decks together. So if two cards make do an infinite combo you want out, you don't have to ban one or the other, you can just say you can't play them in the same deck.
I am sure this has been thought of and spoken about already.1 vote -
Draft drop unable to reconnect
Was in pack 2 of a Reality Fracture premier draft in the PC client and connection to server was lost at approximately 8:13pm est. Exited game and attempted to restart to join the draft again, but arena sat on "checking for updates" for a minute before giving me an error message. After this happened twice, I restarted my computer. As it restarted, I was able to connect into the draft on the android version of the client and make my last 3 picks
1 vote -
Mythic pack not so mythic
Yesterday I opened a mythic pack and purchased it. I'm not sure if it's a bug,but it seems like it. I opened the mythic pack I purchased and it usually gave a mythic card previously. But on the last one I purchased it only gave a rare card instead of a mythic. Is that even in the probability? So the pack wasn't so mythic.
1 vote -
Opponent Blocked Creature with Menace with only one Creature
I just finished a game where my opponent was able to block my creature with menace with only one creature. Why? Log files attached.
2 votes
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