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MTG Arena Bugs & Product Suggestions




This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here. 

How to report a bug

1.       Give us the steps to reproduce the bug

2.       Note which platform you’re using (PC, Steam, Mac, Android, or iOS)

3.       Enter the actual results you’re experiencing

4.       Enter the expected results of the feature

5.       Add any relevant screenshots/videos

6.       If you found a workaround, please add workaround steps.

 

Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks

 

How to submit product suggestions

  1. Select “Product Suggestion” as the Category for your suggestion
  2. Enter your feedback
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Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests

 

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612 results found

  1. Iroh

    Iroh, Tea Master card has a fault in its coding.

    Card says you MAY give an opponent control of a permanent you control...

    Currently online MTG REQUIRES you to give an opponent control of a permanent. It does not let you 'submit 0.' Also, during one game where I was forced to give control of an item (dual swords), the artifact remained attached to one of my creatures while also giving me a token. Overall, a very buggy card.

    Please review.

    2 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  2. Insidious Roots is Bugged on MTGA

    Insidious roots is completely broken - it's supposed to put creatures into play with summoning sickness, like any other spell, but for some reason on MTGA the plants it creates do NOT have summoning sickness, which makes it possible to exploit the triggers from cards like Ichor Drinker, Placid Rotttentail, etc. Needs to make the plant tokens have summoning sickness unless there is an effect giving them haste.

    12 votes

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    4 comments  ·  Gameplay  ·  Admin →
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  3. Overlord of the Balemurk needs to be banned from standard

    There is way too much token generation and this card is disproportionately strong for its mana cost.

    Creature bans in all formats are needed until the power level of creatures is brought back down to a balanced power relative to their mana cost as it was prior to Mirrodin.

    1 vote

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  4. Remove tokens from the game

    One card per permanent is a much better game philosophy than just letting someone spam creature tokens to win.

    1 vote

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  5. Paradox Haze copy tokens vanishing

    I play a taigam master opportunities deck in brawl, and I have noticed when I have two Paradox Haze copy tokens in play (with the real one suspended for the second time), and I play a card (the one ring is the most recent) that moves to the same area, both paradox haze tokens vanish, and I stop getting their effect.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  6. Hardened Scales and Incubator tokens

    I believe Hardened Scales should cause Incubator tokens to enter with an extra counter, but in this case it didn't.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  7. saturo, the infiltrator

    "Saturo, the infiltrator" doesn't let me draw a card when I make a 2/1 ninja token with "kaito, cunning infiltrator". Please help,

    Compliments on the game, have a nice day, greetings,

    Paul Spaan

    P.S. Could you send a email to paulspaanmail@gmail.com when the bug is fixed? Thx

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  8. Stormsplitter

    Description on Stormsplitter says that it creates a token if you cast instant or sorcery spell. Nowhere does it say that the 2nd or third spell cast will double the token count created. I had a match where the player created 68 tokens in one turn. Even with infinite mana you don't have enough cards to create that many in one turn. Standard.

    0 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  9. Raid Bombardment not triggering with tokens

    Raid bombardment is not triggering with mobilized tokens. Game log attached.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  10. Spell Trigger not working

    I was playing Commander with Shelob, Child of Ungoliant. In my precombat main phase, I cast Monstrous Emergence, targeting the Mycotyrant, and Shelob to deal the damage. This should have triggered her deathtouch affect, sending the Mycotyrant to the graveyard and creating a food token copy. The creature, however, was not destroyed by the affect, as shown in the image. In response to my spell, my opponent cast Inscription of Abundance, but none of these provided a counter to the deathtouch trigger from Shelob's damage.

    2 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  11. Opponent Executing Inifinite Loop Exhausts My Timer

    Playing on mobile using a Samsung Galaxy S9. During game one opponent executed an infinite loop using Cathar's Crusade and Scurry Oak. I had a wrath in hand so I waited for them to make their tokens. I tapped out all of my mana so I could pass turn without having to resolve their triggers. Opponent made about 80 tokens then passed their turn. I noticed that my timer had been running down during their turn even though I was never passed priority while they made tokens. My turn started, I drew a card and they won…

    9 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  12. Bug report: Calix, Guided by Fate and Hollowmurk Siege

    Platform: Android.

    When Calix, Guided by Fate's ability to make a copy token of an enchantment targeted Hollowmurk Siege, the two options (Abzan/Sultai) where listed as "Missing prompt 9275XX".

    Similar to the listen known bug "Duel Scene | Buttons with missing prompts appear when targeting Siege cards with Dedicated Dollmaker" bug.

    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  13. Please stop matching me with hard counters to the decks I build

    Look I know you all are in the favor of balance, but it’s noticeable that most matches end up in a pair where one deck will be a hard counter to the other, for example, if I play a deck that relies on creature combat damage, and I’m paired against a token deck or a deck with heavy removal, then what is the point of building specifics if I can’t get a fair match? I know as a player I’m not the only one to expirience this issue.

    2 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  14. Thousand Moons Smithy Bug

    When you use mana from [[Barracks of the Thousand]] after bouncing the land back to hand to recast as [[Thousand Moons Smithy]] it no longer creates a token for using that mana to cast an artifact/creature spell.

    This interaction used to work correctly but has since become broken at some point

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  15. zero point ballad

    I cast Zero Point Ballad for 6 in a sealed deck game. I had a Virus Beetle in play. Opponent had a Frontline War-Rager and Robot token attached to a Auxillary Boosters. I chose for the Rager to come back into play. Once it did, I lost the game.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  16. Zidane & Relm's Sketching Bug

    Situation: Opponent has Zidane, Tantalous Thief in play. You cast Relm's Sketching, creating a copy of Zidane. The copy targets their original Zidane, and you take control of it for the turn.

    Once you have control of two Zidanes, you choose one to keep. You are able to keep control of your token Zidane just fine. However, when you choose to keep yours and their copy goes to their graveyard, my copy of Zidane triggers and gives them a treasure token. Since they're never re-gaining control of the permanent, they should not get a treasure token.

    0 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  17. Not possible to activate Fountainport

    I had two Fountainports, enough untapped lands and map tokens to activate both Fountainports with their two mana effect. However, after sacrificing one token die the 2-mana Fountainport effect and drawing a card, the game would not let me activate the second Fountainport. The game acted as if the second Fountainport was tapped (it wasn't). However, after going into combat, the second Fountainport behaved normal again.

    1 vote

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  18. Power Stone able to be tapped for incorrect spell types

    Power Stone (created by opponent), a token whose description notes that when it is tapped to add mana, that may only be done for artifact spells, allowed me to tap it for spells of all types, thus winning me the game illegitimately. Using black/red "Black Mage" focused deck, against opponent blue/white.

    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  19. Hollowhenge wrangler bug

    Arena on Galaxy S23 (Android 15 and One UI 7.0)

    Hollowhenge Wrangler can't be targeted by "murder"
    No other cards in play that would prevent targeting. Could target a planeswalker in play and my own token creature.
    Could target HW with several other spells not specifying creature types.
    Could destroy with other spells.

    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  20. Clash of Eikons Bug

    During my game, my opponent cast Clash of Eikons targeting his Fat Chocobo that just entered the battlefield. It created a chocobo token upon entering and then it created a second token when he removed a counter from it with Clash. Clash clearly says it does not cause an ability to trigger again which it did. I would like my entry refunded since my opponent should not have gotten two tokens.

    2 votes

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    1 comment  ·  Gameplay  ·  Admin →
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