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MTG Arena Bugs & Product Suggestions




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Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks

 

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86 results found

  1. Goldvein hydra bug

    My opponent left with the goldvien hydra attacking and it is not roping it's just stuck attacking. I am on the android client.

    1 vote

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  2. TOXIC PLAYERBASE

    TOXIC PLAYERBASE - 85% of all players are so toxic - roping every single turn - then emote spam then rope - New to arena and am not playing it much anymore - what a toxic cesspool

    2 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  3. Cheaters

    Game crashed in mythic after I cast the winning play an no matter how fast I try to reconnect after the BS freeze the game will not relog until I time out even though it's less then a minute or the time it takes when a salty opponent who is roping.

    3 votes

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  4. rope

    Opponents rope stopped burning.

    1 vote

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  5. Sparky stuck in "Hmmm."-ing out turn - Need a way to force Sparky's play

    Bug: As of 9/7/23 Sparky is stuck in "Hmmm."-ing on their turn to play. Is Sparky teaching roping as a valid strategy now?

    Situation: Sparky has any number of cards or even no cards in hand. It is Sparky's first main phase. I am in a winning position just playing cards to try to get to test a new card in my 100-card singleton deck. Sparky Hmmms for ~ 17 minutes, then I get the victory screen. Sparky doesn't even say "You got me!", such a sore loser! This happened today against Sparky's Blue, Black, Red, White, and Green decks.

    572 votes

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    199 comments  ·  Gameplay  ·  Admin →
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  6. my oponent was roping me at every single step of my turn, and his turn, he RAN out of timeouts, but the game NEVER quitted him from the game

    Context BO3:
    Game 1: my oponent started roping me in every single step of my turns and his turns. He ran out of timeouts, but the game wouldn't force concede on his side. I waited like 30 seconds on EVERY single STEP of my turns and his turns, for 8/10 turns.
    Game 2: more of the same "gaming strategy/bug"
    Game 3: The game decided SOMEHOW that I had less time on the clock that my oponent. And I reached 0:00 and the game autoconceded.

    How is the time mechanic working?????
    How one player had the equivalent to 30 timeouts, and…

    1 vote

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  7. Players using bots

    There is a specific player called "HYT" using the base ajani avatar. Every game i get against him is roping, im guessing its a bot. Get rid of him i got matched againt that player 5 times on 10 games tonight, and every session i play i match at least once with him, really annoying. Wizards should care more about the player base.

    2 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  8. Phyrexian Unlife\Solemnity

    Trying to post a bug I saw.

    One of my decks utilizes the phyrexian unlife\solemnity combo. My lock was on and while the oppenonent kept attacking with his massive board of goblins I was roping with no mana open or responses available. This happened during two consecutive turns.

    I wish I had captured a log to submit, but I didn't think of it until right as the game was ending and it was too late.

    7 votes

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    11 comments  ·  Gameplay  ·  Admin →
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  9. MTG Arena Mobile - Hand Size > 15, Can't Scroll

    Playing MTGA on mobile. Playing Emet Selch deck. When Emet is flipped, my graveyard becomes my "hand" and it's sometimes impossible to view and click on cards that are actually in my hand. This becomes an extra problem when I play a card that requires me to discard cards from my hand, because I can't reach/touch of my mobile device the cards in my hand. I end up roping out because I can't click on the cards in my hand because my "graveyard hand" is giant and MTGA mobile doesn't have a good way to scroll over to cards in…

    8 votes

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  10. My timeout ropes used up by my opponent's actions

    My opponent was running a Mill deck and I had Gaia's Blessings in my deck, so they kept stacking mill triggers and mill triggers. I click "resolve all", but while all the triggers are going, it's MY rope that's burning even though I clicked "resolve all" and it's THEIR triggers taking up all the time.

    21 votes

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    2 comments  ·  Gameplay  ·  Admin →
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  11. Turn Timer

    Issue #1: Storm decks often cast 20 to 40 spells in one turn when "comboing off" to try and win the game. The Turn Timer is Insufficient to allow the completion of storm decks's win con. In reality, it can take 1 or 2 minutes to finish the combo with a lot of cantrips while clicking as fast as possible.

    Issue #2 Roping sucks! People who have lost the game will use up their remaining time just to troll. No fix to the turn timer can give them more time to troll with.

    Suggestion: 1st reduce the turn timer by…

    46 votes

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    13 comments  ·  Gameplay  ·  Admin →
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  12. Add in a timeout / warning system

    Add in a system that tracks players who salt rope opponents. Lichess has a similar system in place for this kind of behavior. The amount of Salt roping once you Wrath a board or gain the lead is insane to me, a system should be in place to discourage this behavior as it ruins everyone's play experience.

    Warning for abusing timers should come first
    1st offense - Timeout 5 minutes
    2nd offense - Timeout 10 minutes
    3rd offense - Timeout 30 minutes
    4rh offense - Timeout 1 hour
    5th offense - Moderator gets notified and determines based on previous games…

    3 votes

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  13. Rope keeps going when I'm taking actions

    I had set up a combination of Ardent Elementalist with Unexplained Disappearance so that I could loop them and scry each time to find the card that I needed from my library. After doing the loop only 4 or 5 times my rope not only started going, but when I continued to take actions it never stopped and time was never added back onto the rope. After only a couple more times my turn was passed.

    4 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  14. Rope while taking game actions

    Why am i getting roped because my turn is taking time off MY chess clock in game. I'm aware you would like the game to proceed, but if I'm clicking as best I can through your barley above average UI and trying to move through all the game actions I'm doing, I shouldn't get roped for progressing the game state.

    For reference I am playing UR Lotus Field combo,a Tier 1 deck in the competitive meta game and can't use your client for practice games because my final turn can take several minutes. I'm already playing against a chess clock…

    2 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  15. ygra cat/cat combo running out of rope

    Cat/Cat + Ygra combo running out of rope.

    I play a lot of Jund Sac in explorer, the client always recognized the loop and left you repeat it no matter how long it would take to win, never once I got a rope warning before.

    Today I was playing against a white lifegain deck and I assembled the combo and I could not finish my opponent because I ran out of rope, something it should not happen.

    -My opponent played a skycleave aparition on my scavenger's talent (on level two).

    -I had an Ygra in play and a cat in…

    2 votes

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  16. game loss in bo1 arena cube

    I was in a match of bo1 arena cube. I had a time warp trigger on the stack targeting me. It moved to my end step where I would be taking an extra turn and then the game gave me a game loss. I had cards in library and wasn't roping so I am not sure why it did that.

    1 vote

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  17. Rope Line Attendant and Transforming Creatures

    Not sure if this extends to other perpetual effects but there's an interaction between Rope Line Attendant and Ajani, Nacatl Paraiah that feels unintended. Setup:

    Player 1 casts and resolves Rope Line Attendant while they have Ajani, Nacatl Paraiah in their hand. This grants the perpetual ability "When this creature enters, create a 1/1 green and white Citizen creature token." However, the Attendant (seemingly incorrectly) grants this ability to both sides of the flipwalker, and upon transformation, Ajani, Nacatl Avenger has this ability trigger and creates a 1/1, despite not having "Creature" in its type line.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  18. Opponents Infinite Loop Causes You to Rope

    Opponent had over 250 Extravagant Replications in play and while they were creating over 200+ tokens, I ended up losing due to my timeouts being used during the opponents turn. This happened during a ranked match. How does an opponent making selections cause my timeouts to be used up?

    6 votes

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    2 comments  ·  Gameplay  ·  Admin →
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  19. Opponent roped until draw+

    While playing a mono white cheap creature/life gain deck my opponent was hit with singularity rupture had half of his deck milled. he only had a land and a raise the past in his hand.

    He used raise the past and every one of his creatures was resurrected. This caused so many triggers to hit at once and Arena forced a draw.

    I had a Riverchurn Monument in hand and would have won next turn. This caused me to not be awarded the rank point that I would have gotten.

    2 votes

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  20. Remove the Rope Function from MTG Arena

    Remove the rope function from MTGA, it is destroying the game. Time to go back to chess clocks, like on MTGO. Turns end in the middle of game-winning actions, particularly when playing combo decks, even when playing at a decent pace. Underworld breach combo, for example, is basically unplayable as a result of the MTGA rope.

    1 vote

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