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MTG Arena Bugs & Product Suggestions




This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here. 

How to report a bug

1.       Give us the steps to reproduce the bug

2.       Note which platform you’re using (PC, Steam, Mac, Android, or iOS)

3.       Enter the actual results you’re experiencing

4.       Enter the expected results of the feature

5.       Add any relevant screenshots/videos

6.       If you found a workaround, please add workaround steps.

 

Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks

 

How to submit product suggestions

  1. Select “Product Suggestion” as the Category for your suggestion
  2. Enter your feedback
  3. Add any relevant screenshots/videos

 

Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests

 

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9434 results found

  1. game just stops mid-game

    game just stops mid-game. no match loss but the game just ends? there's no explanation. there should be a message of what happened or it makes me think it's a hack.

    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  2. Exploding head

    This might be a strange suggestion, but I'm wondering if you would consider changing the animation that happens when someone concedes. Currently, when a player loses, no matter in what fashion, their "head" explodes. The problem is that when they concede, I always feel like they are ****** off, because the animation is violent. Since there's no chat, I don't know if they are actually ****** off or not. When a player concedes, would you consider changing the animation to something more akin to the exile "warp" animation? If the player loses due to damage, the head explosion makes sense…

    1 vote

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  3. Card Interaction

    The card Lumbering Falls, has been reprinted in the new standard set but only showing able to add to historic decks. Cards in standard sets are legal when reprinted

    1 vote

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  4. Missing Packs from Bundle

    I purchased the Pre-release Pack Bundle, and when I attempted to open the packs, I had about 7 packs (including a gold pack) give me an "okay" in black banner across the screen. The app would stop to load, and then packs would be gone, but no cards were received. I experienced this on 7/29/2025 on the Android App. Please return the missing packs to my account.

    1 vote

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    0 comments  ·  Store  ·  Admin →
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  5. Shattered Wings killed non-flying creature

    Shattered Wings from EoE killed my traveling chocobo… TC is not flying…

    1 vote

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  6. Set Completionist II

    This achievement unlocked for me today and I don't have 4 of each card in ANY set.

    1 vote

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  7. I suggest reading you commentsand not jist pretending you do

    clearly the devs and csr are not following any of this i currently have some post and like 5 still open issues all of them are already listed here except 1 and clearly nothing is being done about muchof it. looks like its not just here steam amd reddit have some pretty useful feeds i wish i had read before attempting to play magic again. its bad, and this new set, i just tried the midweek, all trash, very trash and so unoriginal id rather play the old tng card game, online,with the same errrors. least then the urge to…

    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  8. Laughing Jasper Flint Bug. Not triggering ability on beginning of upkeep

    Laughing Jasper Flint not triggering correctly. Should have had 2 triggers, and they did not go off.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  9. Sothera, The Supervoid

    This card appears to be bugged. I played the enchantment with an empty board and my oppenent had several creatures and it hit the field and immediately sacrificed itself.

    1 vote

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    3 comments  ·  Gameplay  ·  Admin →
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  10. Zero point ballad did not destroy glacial godmaw.

    I cast zero point ballad for x=6 on my second main phase after combat damage was assigned. Glacial godmaw had base toughness 6, and after damage had toughness of 1. Opponnent sacrificed three lander tokens to add +1/+1 three times until end of turn, so the glacial godmaw had modified toughness of 4. I don't understand why it didn't die from my zero point ballad. Attached log file of Edge of Eternities draft and match.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  11. Azizi Compressed?

    Whenever I play with a deck that has Azizi as my companion/pet he appears severely compressed. Still animates as expected but not filling the vertical space he should. All other companions/pets show properly and I have confirmed the issue is specific to my use of Azizi, not just one deck.

    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  12. Full Control results in autopass of second main phase

    Unable to utilize second main phase with tap effects even with full control.

    2 votes

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  13. Renewal Rewards inspection bugged

    Long pressing to inspect the renewal rewards on an Android phone is bugged look at the picture to see what I mean. The inspected card is presented behind the small version of the card so you can't read the card.

    1 vote

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    0 comments  ·  User Interface  ·  Admin →
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  14. black crystal/ sepiroth, fabled solider

    Sephiroth, fabled solider's ability states that when a creature dies. Black crystal states when a creature would die, exile it instead. I had a black crystal in play and my opponent was using sepiroth , when he was sacrificing creatures with sepiroth his do 1 damage, gain 1 life and draw a card ability should not have triggered as the creatures were not dying, they were being exiled.

    1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  15. 2D Cat Companion

    During a Midweek Magic event, the opponent's companion was a 2-dimensional flat sprite. It was angled in a way that it was very hard to see. Otherwise, it behaved normally, performing animations and scrolling left and right.

    1 vote

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    0 comments  ·  User Interface  ·  Admin →
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  16. Rope when unable to take game actions

    If my opponent is going pseudo infinite with no ways for being able to account for interaction I should not be timed out, or roped when I do not get to take my turn. My opponent is playing a deck that hopes to go infinite, I have interactions plain to see and when I attempt to interact with my opponent my game gives me a warning, while their triggers are still in the stack that I am going to be awarded a game loss when I can clearly stop the loop on my turn given the time to. Why am…

    1 vote

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  17. Pearl Lake Warden's static "A" ability does not function.

    This is a bug report.

    Pearl Lake Warden states that it may be cast from the top of the library, but when it is on the top of the library it is not visible; the only time it becomes visible is if it is put under with Scry effects.

    The card is an 'Arena-only' card, and the functionality of revealing itself when it is on the top of the deck is a unique feature for Arena. It's sad that it doesn't work properly as cards that let you cast them before you draw them are an interesting design space. I…

    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  18. macOS Sequoia 15.5 - game quits at loading screen

    On macOS Sequoia 15.5, MTGArena quits after the loading screen displays "Loading initial scene". This problem has persisted on my machine for a couple of months now. Thank you!

    1 vote

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  19. Draft deck does not update after rebuilding

    After drafting an Edge of Eternities draft and playing two games with my deck, I wished to change some cards in the deck. In the deck building menu this worked fine, however when I entered my next game I found that my deck still had removed cards in them and had not correctly updated. Returning to the deck overview shows the deck AFTER changes. (I sadly have no images from ingame; I had removed Galvanizing Sawship and Scout for Survivors but started the next game with the cards in my hand).

    2 votes

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    1 comment  ·  Events  ·  Admin →
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  20. Edge of eternities Warp not respecting cost reduction effects

    Warp cost is not properly being discontinued by casting cost reduction effect. Warp is an alternative casting cost, not an ability, and should be reduced.

    Can be easily reproduced with Tannuk steadfast second and ruby medallion

    1 vote

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