MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
--------------
If you receive an error message that your attachment did not upload, please check to make sure it is smaller than 50 MB.
- or
No existing idea results
- ~ No ideas found ~
2503 results found
-
Indefinite Life Steal
Indefinite Life Steal
Foundations Set | BlackMarauding Blight-Priest + Bloodthirsty Conqueror
I got hit by Bloodthirsty Conqueror once and lost the game because it would not stop activating both abilities back and forth
3 votes -
Restorative technique doesnt give +1/1 token
The card Restorative Technique doesn't seem to be fully functioning. In 2 separate games I played the card and received the health and land, but did not recieve the +1/+1 token on target creature.
3 votes -
Issue with Jump In Rewards - Receiving 20 Gems Instead of Rare Cards Despite Incomplete Collection
Hello Wizards of the Coast Support Team,
I am writing to report an issue I experienced with the Jump In event for the Marvel Super Heroes set.
I recently played the Jump In event using a ticket. I won my match, but the rewards I received were 20 Gems, twice. As you know, 20 Gems is equivalent to only about 0.10 USD, while a single Rare Wildcard is sold for about 4.50 USD (4 wildcards for 1800 JPY). The value difference is 25 times, which is extremely frustrating.
My collection for Marvel Super Heroes is not complete at all, as you can see in my screenshot:
Rare: 38 / 60
Mythic Rare: 18 / 25
There are still 22 rare cards I do not own even a single copy of. I understand the duplicate protection system gives 20 Gems when I have 4 copies of a specific card, but it is very disappointing that the system gives me duplicate cards I already have 4 copies of, instead of the 22 rare cards I am still missing, especially after winning the event.This feels very unfair for players who are trying to complete their collection. I paid (with a ticket which has the same value as 1000 Gold) and won, but only received 20 Gems.
Could you please check my reward history and explain why this happened? If possible, I would like to request a correction to receive the rare cards I am still missing instead of Gems.
Thank you for your time and support. I love MTG Arena, but this reward system is very demotivating.
Best regards,
Hello Wizards of the Coast Support Team,
I am writing to report an issue I experienced with the Jump In event for the Marvel Super Heroes set.
I recently played the Jump In event using a ticket. I won my match, but the rewards I received were 20 Gems, twice. As you know, 20 Gems is equivalent to only about 0.10 USD, while a single Rare Wildcard is sold for about 4.50 USD (4 wildcards for 1800 JPY). The value difference is 25 times, which is extremely frustrating.
My collection for Marvel Super Heroes is not complete at all, as…
2 votes -
Fog doesn't prevent combat damage
Fog has literally one job, yet despite showing the "protected" effect around all my permanents, Fog is all show. It seems to have no effect all all. This has happened several times now.
It's not a good feeling to have your opponent breeze through your protection like it doesn't exist 🙃
1 vote -
hexproof
Used a spell to give my creature hexproof in response to removal, didn't give my creature hexproof and lost me the match. Cards used are Shoot the Sherrif and Shardmage's Rescue.
3 votes -
Created Deck States Invalid Deck No Cards Flagged
I created a deck; no cards were flagged, but I get the message that one of my cards is not valid for the format. My deck does not show the illegal card, and it keeps popping up.
2 votes -
Cannot target oppent player
1) Issue where you cannot Target opponent player when casting spells. Bug causes you to only be able to target yourself.
2)Using android phone.
3) Be abe to target opponent
No workaround. Unable to wait out timer. Spell casted without result.
2 votes -
Mayhem in discard phase
when i was playing in planar draft i wanted to use an instant speed mayhem spell after i discarded it to hand size but game passed the turn. usually it stops if i have game actions but with this scenario it doesnt let me cast it.
link for the video : https://youtu.be/R_mwZTivbyo
1 vote -
General feedback
Want to provide general feedback about recent activities on the client:
PROPS
- 2pick draft is amazing, and making it evergreen was the greatest thing this year imho;
- contender drafts are cool too, making two separated weeks;
- making achievements to acquire free mythics/rares from commander/jumpstart stuff is a cool adiction, I hope it maintains and include more cards to help complete collection.SLOPS
- although the changes in prizes on jumpstart were positive, I think the prizes must be jumpstart materialm and not standard (like in the 1st jumpstart in arena). I dont like to play it (weak cards and decks), but I like to collect, so it feels bad to gain rares from 2-3 years ago instead of new stuff.
- jumpstart had bugs in deck choosing (FF, savage land always appearing) and never fixed, lost resources to this and its not the 1st time to happen.
- bonus sheet and special guests are cool, its ok to have every edition but please make it easier to collect; 1 in every 32/64 packs is a herculean way to acquire; my suggestion is that after we have every mythic from regular set, than we can receive missing mythics/rares from bonus sheet or special guests instead of 40 gems.Want to provide general feedback about recent activities on the client:
PROPS
- 2pick draft is amazing, and making it evergreen was the greatest thing this year imho;
- contender drafts are cool too, making two separated weeks;
- making achievements to acquire free mythics/rares from commander/jumpstart stuff is a cool adiction, I hope it maintains and include more cards to help complete collection.SLOPS
- although the changes in prizes on jumpstart were positive, I think the prizes must be jumpstart materialm and not standard (like in the 1st jumpstart in arena). I dont like to play it (weak…2 votes -
Fantastic Four not triggering it's ability on other creatures
When Fantastic four is already in play, i played Invisible Woman, Sue Storm, while wildgrowth archaic was on the field. Upon cast, The Fantastic Four did not trigger it's ability on cast, resulting in no value or resources added on my field from it, forcing me to go to combat (since i didn't have any remaining mana, or cards to play).
3 votes -
Ares, God of War Translation Bug
The Ares, God of War card has the wrong translation. I noticed this after using it incorrectly. In Brazilian Portuguese, the text does not indicate that its effect only works for attacking creatures.
4 votes -
Enduring Tenacity/Bloodthirsty Conqueror endless loop broken gameplay.
Hopeless, endless, game breaking loop. One or both cards need to be banned as the cycle never ends and keeps triggering until you lose all your life. Cheap, simple and sh*t gameplay tbh. Endless loops need to be banned as they are just broken. Limited cost, limited skill and unlimited wins with this combo as you only have to get it to trigger once and it is game over. Ruins any chance of a balanced match at all.
3 votes -
Cloak and Dagger
While playing with Cloak & Dagger, Entwined, I encountered what appears to be an incorrect interaction.
Steps to reproduce:
Cast Cloak & Dagger, Entwined.
Target an opponent and one of their creatures.
The opponent's revealed hand contained only a land card.
Arena displayed the prompt asking whether I wanted to exile a card from the opponent's hand.
The Accept button was disabled because there were no nonland cards in hand.
I clicked Decline.Expected result:
Since there was no legal nonland card to exile from the opponent's hand, I expected Cloak & Dagger to exile the targeted creature instead, as the card reads: "You may exile a nonland card from their hand or the chosen creature until Cloak & Dagger leaves the battlefield."Actual result:
After clicking Decline, the ability resolved without exiling either the opponent's creature or any card from their hand.Could you please confirm whether this is the intended behavior or a bug with the Arena implementation?
While playing with Cloak & Dagger, Entwined, I encountered what appears to be an incorrect interaction.
Steps to reproduce:
Cast Cloak & Dagger, Entwined.
Target an opponent and one of their creatures.
The opponent's revealed hand contained only a land card.
Arena displayed the prompt asking whether I wanted to exile a card from the opponent's hand.
The Accept button was disabled because there were no nonland cards in hand.
I clicked Decline.Expected result:
Since there was no legal nonland card to exile from the opponent's hand, I expected Cloak & Dagger to exile the targeted creature instead, as…2 votes -
Make Urza’s Saga craftable and legal in Timeless
Urza’s Saga is already fully implemented and functional in MTG Arena through Arena Powered Cube, but players cannot craft or use it in constructed formats.
Timeless already includes extremely powerful paper cards such as Force of Will, Daze, Ancient Tomb, Wrenn and Six, Chrome Mox, and many digital-only Alchemy cards. Keeping Urza’s Saga unavailable therefore feels arbitrary, especially when no additional technical implementation is required.
Please make Urza’s Saga craftable and legal in Timeless. It would enable established paper archetypes involving artifacts, toolbox strategies, Stompy, and other land-based decks. If its power level becomes problematic, Timeless already has a restricted list that can be used after observing actual gameplay data.
Urza’s Saga is already fully implemented and functional in MTG Arena through Arena Powered Cube, but players cannot craft or use it in constructed formats.
Timeless already includes extremely powerful paper cards such as Force of Will, Daze, Ancient Tomb, Wrenn and Six, Chrome Mox, and many digital-only Alchemy cards. Keeping Urza’s Saga unavailable therefore feels arbitrary, especially when no additional technical implementation is required.
Please make Urza’s Saga craftable and legal in Timeless. It would enable established paper archetypes involving artifacts, toolbox strategies, Stompy, and other land-based decks. If its power level becomes problematic, Timeless already has a restricted…
1 vote -
不死鳥艦隊の飛行船 がブロックのダメージ解決時にトークンかわかりにくい
-
Give us the steps to reproduce the bug不死鳥艦隊の飛行船のトークンではないカードとトークンでブロックが指定された場合にどちらもカードのように見えてわかりにくい
-
Note which platform you’re using (PC, Steam, Mac, Android, or iOS)PC
-
Enter the actual results you’re experiencingスクリーンショット参照
-
Enter the expected results of the featureカードとトークンの見分けができた方がいい
Add any relevant screenshots/videos-
If you found a workaround, please add workaround steps.ダメージが自動解決されたらそのときはカードの方からダメージが入って、トークンが残った とりあえずそれでいいかな
1 vote -
-
Shuffling back into library
The shuffle back into library mechanics seem to be a little broken probabilities wise. When ever I shuffle even a small amount of cards back into my library 1 or more of them always seems to be in the top 5. Another example is I just played a game where I choas warped a Chronicles of Victory only for the same card to be revealed after resolution. While this is technically possible, I the probability of this happening is astronimical unless there is cheating involved. I would assume your shuffling is "random" but something needs to be tweaked.
2 votes -
Issue with UI prompts
Opponent played Nashi (ward 2) with a Cavern of Souls. I played a Mana Leak I had taken with Siphon Insight to counter it (stupid move, I know). The interface asked me if I was sure, but stated it was because the unresolved spell has Ward 2 and I would need to pay that cost if I targeted it
2 votes -
Daily Deals are pathetic
I think it is absolutely pathetic that Wizards made the most excellent choice of selling single cards via daily deals but then offer, almost exclusively, unplayable bulk rares at high cost and then finally when shock lands (which are not only staples of historic and timeless but are currently in standard with no rotation near) pop up in daily deals it is for card styles. Absolutely pathetic. Also I am constantly dropping matches because NO ONE WILL FIX THE SIDEBOARDING BUGS IN BEST OF 3
2 votes -
Algorythmic FAVORTISUM is at an ALL TIME HIGH
For the record ,No rigged ranking system shows who the real Champ is point 1.
POINT 2 ,I WILL QUIT EVERY GAME THAT LOOKS SUSPECT AND STILL FINISH DIAMOND OR MYTHIC EVERY SEASON.NO POINT PLAYING IF THE PC IS HELPING THE OTHER GUY CHEAT.
3 votes -
1 vote
- Don't see your idea?