MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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No existing idea results
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24637 results found
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Moss-pit Skeleton trigger does not check that card is back in the graveyard
When I trigger Insidious Roots with a Moss-pit Skeleton in the graveyard, a Snarling Gorehound on the battlefield, an Insidious Roots on the battlefield, and at least one pre-existing plant token on the battlefield, Insidious Roots resolves creating a new plant token and puts a +1/+1 on all of my plant tokens. I correctly get 1 Snarling Gorehound Trigger and several (603.2c) Moss-pit Skeleton triggers. I resolve 1 of the Moss-pit Skeleton triggers leaving the other Moss-pitt Skeleton triggers at the bottom of the stack. Insidious Roots triggers again making more plants and triggering Snarling Gorehound again. After I resolve these new triggers surveiling Moss-pit skeleton back into my graveyard, the first Moss-pit Skeleton triggers are removed from the stack without giving me an opportunity to put Moss-pit Skeleton back on top of my library. I should still be able to resolve these triggers, because the game should check the intervening "if" when the ablity triggers and when the ability resolves (603.4.) In this case, the condition is true when it triggers and at resolution.
When I trigger Insidious Roots with a Moss-pit Skeleton in the graveyard, a Snarling Gorehound on the battlefield, an Insidious Roots on the battlefield, and at least one pre-existing plant token on the battlefield, Insidious Roots resolves creating a new plant token and puts a +1/+1 on all of my plant tokens. I correctly get 1 Snarling Gorehound Trigger and several (603.2c) Moss-pit Skeleton triggers. I resolve 1 of the Moss-pit Skeleton triggers leaving the other Moss-pitt Skeleton triggers at the bottom of the stack. Insidious Roots triggers again making more plants and triggering Snarling Gorehound again. After I resolve…
1 vote -
Not receiving priority during opponent's combo
In a game of Brawl, my opponent put Marauding Raptor and Polyraptor onto the battlefield using Defense of the Heart. This results in an infinite combo unless it is disrupted. When this happened, I had Murderous Rider // Swift End in hand. When the Marauding Raptor ability (deal damage to your own creatures) went on the stack, I should have received priority to use Swift End. I don't think I clicked "resolve all" or anything, and holding full control didn't allow me to take an action.
Weirdly, after the combo went off for about 25 cycles, I got a warning message that I needed to take a different action or the game would end in a draw. Then I was suddenly able to use Swift End, but by that point, I had already lost the game, since I couldn't deal with 25+ 5/5s. In retrospect, I should have taken the draw instead of the loss, but still.
In a game of Brawl, my opponent put Marauding Raptor and Polyraptor onto the battlefield using Defense of the Heart. This results in an infinite combo unless it is disrupted. When this happened, I had Murderous Rider // Swift End in hand. When the Marauding Raptor ability (deal damage to your own creatures) went on the stack, I should have received priority to use Swift End. I don't think I clicked "resolve all" or anything, and holding full control didn't allow me to take an action.
Weirdly, after the combo went off for about 25 cycles, I got a warning…
2 votes -
What is the point of playing when you give me 2 lands for the entire game?
I dropped 6 games because the game decided that whatever I do I do with 2 lands only. It happens far too frequently and the last time I complained about it you made some noises about everyone using the same shuffler but then it miraculously stopped happening so how about you just take me out of the cannon fodder group again huh?
2 votes -
Blue vs white color challenege
In blue vs white (ai) color challenge, AI increases stats of player's creatures, uses pacifism on the same creature multiple times, and does not attack the player
2 votes -
Game crashed during draft
It happened once during the draft itself and twice during the matches. I lost all my gems, I feel utterly scamed. I dont ever want to draft.
2 of the crashes happened while casting Worldsoul's Rage.
Device: PC, windows.
1 vote -
Tarrasque Ward Effect on cast
- Cast Tarrasque
- Opponent Counters it
Using PC
601.2 States that it only has to be put on the stack and ALL costs paid so that it can eventually resolve. Nowhere there does it state it HAS to resolve in order to be considered casted. This is also true when "casting" is broken down below that rule.
I am being counterspelled when the opponent cannot pay the cost for WARD.1 vote -
Pack Tab should have notification if packs in inventory can not be opened
The pack tab has the alert diamond that is persistent even when I have viewed the packs in my inventory. The packs in question can not be opened, so there is no need to have the alert persist past acknowledging they are in the inventory.
2 votes -
Game seems to have froze, Bo3. Opponent in control timer odd.
Can't complete match. Not my turn. Timer ran out completely for match and then started counting up... still opponents turn. Close to ranking up in Plat 1. Not happy.
1 vote -
Kopala, Warden of Waves - "Ward" Trigger not going on the stack.
Kopala is supposed to make targeting merfolk with spells or abilities cost 2 more generic mana and this never resolves against my opponents. They just get to target my merfolk freely when she's in play.
I play on iOS and PC and there is no workaround that I've found. Thanks!
1 vote -
Infinite food bug
Peregrin took/ experimental confectioner bug where the food tokens sacrificed never actually leave battle leading to a horde of 1/1 rats. Please fix
2 votes -
6 votes
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"First" card identification not working
With the latest set, it seems the system is no longer recognizing when I already have a card. This also applies to previous sets now. I've opened packs and have seen many cards displayed as "First" that I already have four of. This is significantly impacting my vault progress. I don't want to open the packs I've purchased until this problem is resolved.
6 votes -
Missing Card Styles from Brothers War schematic artifacts
Today I wanted to apply the Ornithopter schematic style (that I remember I purchased) to an Azorius Affinity deck and the card style wasn't showing up in my collection.
When I open the Retro Artifacts library, the option for the card style isnt even showing up.
Could you please fix that?
Best regards,
Rafa5 votes -
Premium draft match froze on opponent but gave me the loss.
I loss a match because the game froze on opponent and showed him not playing. It would be nice if there were some sort of indicator to let you know when your game is having connections issues.
1 vote -
Frozen (and incorrect player) timer when casting a spell
When casting a spell during a draft of MKM, the priority window for my opponent to respond to my spell got stuck, with the timer erroneously being an infinite version of MY timer rather than the opponent’s timer. The match is thus stuck indefinitely with no way to progress other than conceding.
2 votes -
Missing Schematic Art
Found the common thread among the missing schematic art bugs.
Was trying to apply my schematic Platinum Angel art, but couldn't find it. Rummaged through my collection, and basically:
Schematic art doesn't show up on the alternate art styles ONLY when the card in question has another MTGA printing outside of the Retro Artifacts set. All unique-to-Retro-Artifacts have their schematic art show up and can be selected properly.
Hope this gets fixed soon. Cheers!
3 votes -
Goblin Bombardment WOE Draft does nothing
Just did a WOE Quick Draft with 5000 coins. My Pack 1 Pick 1 was Enchanting Tales Goblin Bombardment, which I built most of my deck around (drafting rats).
When I went to sacrifice a creature to goblin bombardment, it let me sacrifice the creature BUT THE ABILITY NEVER WENT ON THE STACK. This issue persisted between multiple games and I attempted sacrificing creatures during multiple phases to see if it would work (it did not). So that sucked
Pls fix ur game and give me 5000 coins or a draft ticket or watever
TLDR Goblin Bombardment actually says "Sacrifice a creature: " on WOE Draft
Drakeness#03945
Just did a WOE Quick Draft with 5000 coins. My Pack 1 Pick 1 was Enchanting Tales Goblin Bombardment, which I built most of my deck around (drafting rats).
When I went to sacrifice a creature to goblin bombardment, it let me sacrifice the creature BUT THE ABILITY NEVER WENT ON THE STACK. This issue persisted between multiple games and I attempted sacrificing creatures during multiple phases to see if it would work (it did not). So that sucked
Pls fix ur game and give me 5000 coins or a draft ticket or watever
TLDR Goblin Bombardment actually says "Sacrifice…
2 votes -
Starter deck bug
1) The 3 wins doesn't update after selecting a new deck
2) I have won 3 times, however am unable to receive the new decks after being rotated.Please fix this
15 votes -
syr ginger
While Syr Ginger is in play, game does not give priority to sacrifice treasure in response to removal.
In scenario below, during opponents pre-combat main phase they cast Flick a Coin targeting Syr Ginger. I am not auto-passing, have a treasure in play, and have untapped lands. I do not have any instants in hand. Flick a coin was cast and resolved without receiving priority, ultimately resulting in a game loss during an event.
9 votes -
Mythweaver Pok TOO BUSTED in Brawl: here's why
I've heard and read many players talking about mythweaver Pok, especially regarding the infinite loop with Ashaya. To me it has already happened 3 times in two days, and I barely play Brawl.
They're all right. But the real strength of the creature is not only in this broken interaction which let player draw matches which they almost already lost.
IMHO, the REAL issues are these:
- being a one-card-deck: there are no particular restrictions, you just have to play Mythweaver as your Commander, a bunch of good lands, some ramp and the strongest green cards in the format. End of the story.
- being able to basically avoid the Commander Tax (as previously said without any particular deckbuilding strategy, it does it by itself)
- it circumvents board wipes and "target nonland" removals by constantly duplicating manlands, which are very hard to answer in Brawl
- As forementioned, constantly duplicating nonbasic lands FOR FREE goes against the spirit of Brawl/Commander where you can only play 1x of a card, especially lands which are the engine of all decks.
- There's not much land disruption in the format (some decks just can't have it), so it really goes unchecked in some matches.So, in the end, I suggest to consider one of the following:
- Banning Mythweaver as a Commander (raw and direct)
- Since it's a digital-only card, rework the card like this: "Whenever one or more nontoken BASIC lands enter the battlefield under your control, for each of them, conjure a duplicate of it onto the battlefield. This ability triggers only once each turn", so it's still going to be busted, but not in a dirty and unfun way.
- Make it 6 or 7 mana, so it doesn't feel as much oppressive with explosive starts that let the deck go beyond reach.
- Keep it like this and make people quit the game with frustration and despair. Those remaining are going to play 50% Ponza/ 50% Mythweaver (of course I'm kidding).I've heard and read many players talking about mythweaver Pok, especially regarding the infinite loop with Ashaya. To me it has already happened 3 times in two days, and I barely play Brawl.
They're all right. But the real strength of the creature is not only in this broken interaction which let player draw matches which they almost already lost.
IMHO, the REAL issues are these:
- being a one-card-deck: there are no particular restrictions, you just have to play Mythweaver as your Commander, a bunch of good lands, some ramp and the strongest green cards in the format. End…2 votes
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