MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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15478 results found
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Defeat due to timeout but opponents stack ran out all timers
- Generate a large number of tokens (like 300+) resulting in life gain and scrying for the oponent . During the time frame in which the opponent is choosing to scry top/bottom for the 300+ token generation gaining life all timers on both sides will time out even though there is nothing presented to the player waiting for the stack resolution.
- Upon turn change the player taking the next turn will loose with defeat due to timer exhaustion even though they were never presented with any way to stop timers on their side from being used.
7 votes -
Turn Timer
Issue #1: Storm decks often cast 20 to 40 spells in one turn when "comboing off" to try and win the game. The Turn Timer is Insufficient to allow the completion of storm decks's win con. In reality, it can take 1 or 2 minutes to finish the combo with a lot of cantrips while clicking as fast as possible.
Issue #2 Roping sucks! People who have lost the game will use up their remaining time just to troll. No fix to the turn timer can give them more time to troll with.
Suggestion: 1st reduce the turn timer by…
40 votes -
Alchemy
If Alchemy goes live as planned on December 9th, expect a chargeback for every cent I've ever spent on your game. My bank just told me I could do this. It has to do with the advertised product not being delivered.
Historic is not HEARTHSTONE.
Keep your ill-advised rebalancing out of MTGA's only eternal format.
And unambiguously, D U C K Y O U for your repeated and cynical cash grabs.
Maybe I'll quit D&D too since WotC doesn't care about its customers. I'll make a book burning video!
You better put a cork in this plan before you get…
10 votes -
Blast Zone Bug
Played Blast Zone as my land for the turn. Activated it to blow up The Ozolith - instead it blew up my 3/2 Reflection token creatures as it seemed to treat the ability as 0 cost permanents instead.
Included an image of Blast Zone in the GY and The Ozolith still on the board.
7 votes -
Alchemy
If Alchemy goes live as planned on December 9th, expect a chargeback for every cent I've ever spent on your game. My bank just told me I could do this. It has to do with the advertised product not being delivered.
Historic is not HEARTHSTONE.
Keep your ill-advised rebalancing out of MTGA's only eternal format.
And unambiguously, D U C K Y O U for your repeated and cynical cash grabs.
Maybe I'll quit D&D too since WotC doesn't care about its customers. I'll make a book burning video!
You better put a cork in this plan before you get…
10 votes -
Ban Game-breaking Cards
All cards that grant extra turns or combat phases need banned. These completely break the game and 99.99% of the time guarantee a win for the user. Also, any and all cards that allow my opponent to play cards from my library should be banned (i.e. beholder). I have played magic for over 2 decades now and these sort of cards are getting out of hand. It is one thing to use something like mindflayer and take 1 or two cards but to be able to play my library on your turn is rediculous. I will not spend 1 more…
8 votes -
Please ban stalling and allow players to report stalling in-app
Please ban stalling, and create a system to allow players to flagg a stalling opponent.
This is a common feature in other strategy games wherein people try to drag out as much time as possible to encourage their opponents to forfeit because of how not fun the game becomes. The mobile version of Risk has a system for this if you need a reference.
Please do something about this.
12 votes -
Don't ruin historic with alchemy
I've upvoted several of the posts echoing this thought, but I'm adding mine to the mix. I've been spending about $200/mo on Arena since it came out for Mac. That ends December 9 when Alchemy comes out and ruins historic. It begins again when a real eternal format is reintroduced to MTGA.
20 votes -
Alchemy historic
Wizards I’m never gonna give you another dollar if you make these historic changes,. It is ridiculous either make alchemy it’s own thing or don’t make it at all but if it gives you the right to nerf all historic cards you’d otherwise ban and ***** us out of wildcards…then why would I give you any money?
72 votes -
Concerned about the future of Paper MTG Balance
I'm concerned about the future of paper MTG balance after the announcement of Alchemy.
Since this format will likely be the new defacto digital format thanks to the swift rebalancing that will occur to overly powerful cards, I feel like there will be a greater chance that cards will be pushed to an even higher power level in general. This wouldn't be an issue for Alchemy, as that format can be balanced on the fly, but it could potentially damage the integrity of any other eternal paper formats. This is especially a concern when looking at the latest straight to…
12 votes -
Do Not Add Rebalanced Standard Cards to Historic
Like the title says. I had my worries about Alchemy but I was looking forward to trying it out. That is no longer the case. There is no reason for modified standard cards to replace their paper counterparts in Historic. I am okay with the digital only cards and while I'm not crazy about it, I can live with rebalancing those digital only cards. But Historic was also meant to be a place where we can play our rotated cards and needs to have access to all of the paper cards released on Arena. Once you "rebalance" those cards, it's…
21 votes -
Farbherausforderung
Hallo liebes MTG Team ich habe das Problem das ich bei den Farbherrausforderungen nicht vollenden kann weil immer ein Fehler kommt:
Netzwerkfehler Teilnahme am Event nicht möglich.Versuche es Später erneut.Das Problem habe ich jetzt seit 1/4 Jahr... bitte um behebung... habe sonst keine Quests die ich mir da holen kann.
MFG Kevin (Peackeeper)
8 votes -
Alchemy
I can't see why we need another format, that is also messing with existing formats. This bombardment with new cards (and lame digitalonly mechanics) is becoming more and more tedious.
Alchemy is just a slap in the face of every enfranchised player, as it implies that you are going to care even less about quality carddesigns.
That leads to a situation where if Standard is in a good place,
Alchemy will only set itself apart from standard by the new (*******) cards you shoved into it and if standard is in a bad place and needs to be changed you…40 votes -
historic alchemy
please split historic into a second format with no digital rebalancing whatsoever. digital cards are ok.
49 votes -
Please don't have rebalances done for Alchemy affect Historic
Changes to ban/suspend/rebalance cards in Alchemy should have no impact on the cards in Historic.
If a card is problematic in historic and you want to re-balance it specifically with that format in mind rather then ban it then I'm fine with that (though not everyone is).
As a historic player I get excited for the most powerful cards that come out with each standard set since they are the most likely to be playable in historic. But them being powerful also means they are now the most likely cards to be nerfed based on Alchemy power level which dampens…
60 votes -
Alchemy
Terrible idea to have rebalanced cards affect historic. Leave our beloved format alone, this is nothing but a blatant money grab which will alienate a giant part of your playerbase. Ridiculous that someone even came up with this idea let alone that it was approved, all in the name of lining your pockets even more. Don't you think you make enough money with arena already??!!
45 votes -
Alchemy historic
Wotc the changes to historic cards in addition to alchemy makes me think your abusing ***** or common thrives. There is no reason whatsoever for this change you even have to code in the original first so it’s not about card copies and if it is then fix it. No one cares if you wanna make alchemy go for it but please don’t nuke historic. But on the brute side we are not whores cause whores get money when you *********, you won’t even give us back wild cards….if this happens I’m done
111 votes -
Alchemy makes me quit Arena
I'm a long time magic player and have spent several thousands of dollars on this game but after yesterday's Alchemy announcement I am sorry to say that I am done playing constructed on Arena. You're losing me as a customer.
I don't like the idea of digital cards changing so that they don't match the real world physical cards. This is a cognitive load that is unnecessary. Change the card name to something else if you're planning on rebalancing cards. Paper and the original digital version of the card should be in sync. I'm done with constructed on Arena. I'm…
51 votes -
Nerfs need compensation
Nerfed cards need to be compensated through wildcards, getting your entire deck invalidated by the Davriel nerf without receiving any compensation is absolutely terrible and will only get worse with the incoming monthly balance changes.
20 votes -
alchemy is a bad idea
alchemy is a bad idea
74 votes
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