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MTG Arena Bugs & Product Suggestions




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1.       Give us the steps to reproduce the bug

2.       Note which platform you’re using (PC, Steam, Mac, Android, or iOS)

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6.       If you found a workaround, please add workaround steps.

 

Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks

 

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Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests

 

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2473 results found

  1. Mana ***** / Mana Flush

    Add in-game comments for players that include Mana ***** or Mana Flush since they happen so often.

    23 votes

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    3 comments  ·  Gameplay  ·  Admin →
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  2. Mana *****

    There are days that your software flags me for mana *****. I have quite a few well balanced decks with either the exact or slightly more mana than is required to play my spells. I have to mulligan on these days constantly for mana issues or if I don't the software will load my hand with every card I cannot play and fill my mana pool with worthless mana. This is total BS. I have had games where every double mana card I have in my deck that I have only 1 mana for is in my hand while…

    28 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  3. inexistent mana

    Opponent casted a 6 mana creature on turn 5 without any mana acceleration

    25 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  4. Mana???

    how is it that a 24 land dack on 40% of the games has only 3 mana and on 40% has 12 mana . 10% of the games i get Mana und other cards like normal but the rest of the time its fuckt up..... fix your **** ! and ban ugin and yorin!!!!!

    24 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  5. Ozai Mana Tracking Bug

    On 29/11/2025, I had a [Ozai, Phoenix King] with 4 red mana in my mana pool from the Firebending ability. I cast [The Last Agni Kai], having Ozai fight the opponent's [Walltop Sentries].

    What I think should have happened: I spent 2 mana to cast Agni Kai, leaving 2 in the pool with the spell on the stack. Ozai fights the Sentries, I get 4 additional red mana; when Agni Kai finishes resolving and state-based actions are checked, I should have 6 red mana in their pool, so Ozai's static ability would give it indestructible and flying as SBAs…

    1 vote

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    0 comments  ·  Gameplay  ·  Admin →
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  6. mana drain prismatic ending

    Prismatic Ending and Floating Colorless Mana

    If you attempt to cast Prismatic Ending with colorless mana floating, the client will use that mana even in full control mode. Outside of a few edge cases, there is no reason to spend colorless mana on Prismatic Ending. This is most relevant in the Timeless format, where Mana Drain is a commonly played card, and Prismatic Ending is relatively likely to be in decks that also contain Mana Drain. This has been a bug for months and I've lost several games because of it

    7 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  7. Mana Filter Cards bug

    Cards in Tarkir Dragon Storm that mana filter are not working correctly. Just played a draft match and resulted in a match loss due to my lack of ability to play a removal spell. My Abzan devotee could filter mana for B, G, and W, but i was not able to play the white removal spell do to the games inability to let me play that card. The card only says add c color of mana once per turn. Which according to rules should allow me to play any card in my hand as long as I’ve activated the ability.…

    3 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  8. mana

    You really need to update your algorithm on Mana. Pretty much Arena turns into who gets mana screwed or not to win. Platinum rank trying to climb and reasons i lose is getting mana screwed or get back to back land draws. You guys really need to fix this because its not competitive enough,especially to pay for draft games to qualify when the way to win is determined by not getting mana screwed. Real life i have never added more than 20 lands to a standard deck. on here having to have 25 to 30 to make playable or…

    11 votes

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    4 comments  ·  Gameplay  ·  Admin →
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  9. M21 Forest missing Mana Symbol

    Bug as title, M21 Forest is missing Mana Symbol as shown in picture.

    3 votes

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  10. Action cannot be completed due to unpayable mana cost bug

    "Action cannot be completed due to unpayable mana cost" message appeared, but i had the mana available. Happened trying to embalm Camera Launcher using Cursecloth Wrappings. Unfortunate bug, cost me the game and the draft.

    2 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  11. “Turbo Mana” Achievement Bugged

    Achievement not received after playing a 6 mana creature spell with only 3 lands in play. I had 3+ ‘mana dorks’ on battlefield and was playing blue/green in the Starter Duel event. This has occurred twice.

    11 votes

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    11 comments  ·  Gameplay  ·  Admin →
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  12. Mana Problem

    Hey guys i wanted to write just to please recommend working on your shuffler. Its always super maddening when you loose a game when ypu got stuck on your second mana for the rest of the game or when you get mana after mana after mana. I feel like theres something very wrong with the mana distribution. I get games with 19 mana decks where i get more mana draws than a 25 mana deck. Explain how in real life that would happen, not even if your a bad shuffler youll grt 4 or 5 straight mana draws in…

    4 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  13. mana

    Noticed this in a TON of games since the Final Fantasy set dropped. People are regularly casting spells without having enough mana to do so. I'm fairly new so at first I assumed I was missing something that gave them mana but since the FF sets dropped I've had it happen in like 5+ games, some of them running basically mirrored decks to mine so I know I wasn't misunderstanding a mechanic. Last game had someone with only basic lands, no extra mana abilities, no artifacts that add colorless mana spend 3 more mana than they had lands. (5 lands…

    4 votes

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    2 comments  ·  Gameplay  ·  Admin →
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  14. Compensation from Mana ***** to Mana Flood

    As a player I enjoy playing draft on Arena. What is an absolute disaster to the experience is when you have to hope that you don't get flooded with mana or screwed with mana during game play. I can understand ever so often this happening, because it happens in real life. My last game played today was the absolute worst case I have ever seen of mana ***** since playing magic. 17 land deck and the entire game I drew one outside of the two I had in hand. My next draw had a 68% chance of drawing a land…

    27 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  15. Opponent able to pay mana cost for mystical dispute without open mana

    Opponent able to pay mana cost for mystical dispute without open mana

    17 votes

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    2 comments  ·  Gameplay  ·  Admin →
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  16. 1 vote

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    1 comment  ·  Gameplay  ·  Admin →
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  17. mana flood and mana *****

    Today I lost about 20 games because of the mana flood, because the algorithm that works is very good and I quote the email sent by the bot automatically "I assure you that these algorithms, including mathcmaking, shuffling, coin toss, and more have been well tested", It's interesting that he has mana flooded in 4 games in a row with a 22-land deck where the first 13 cards were lands and 4 spells in number.
    If we talk about the mana ***** it's better that we leave it alone, like when today for 3 times I had to play with…

    11 votes

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  18. new? Rottenmouth Viper mana discount calculation bug

    With, ime, only the latest patch, Rottenmouth Viper is now getting seemingly random additional casting discounts (1-4 mana) as long as at least 1 permanent is sacrificed for a casting discount.

    I've seen this when casting it myself and it being casted against me.

    In the screenshot, only the Cursed Role on Spiteful Hexmage was sac'd, so the player should not have been able to cast it with only 4 lands and no floating mana.

    5 votes

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    2 comments  ·  Gameplay  ·  Admin →
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  19. Bug - Ozai, the Phoenix King Incorrectly Counting Unspent Mana

    https://www.youtube.com/watch?v=j2csbGFaxFQ

    Above is a screen recording of my turn. I attack with Ozai generating 4 red mana, then tap a mountain and Pyromancer Goggles for for 6 total, Ozai gets flying and indestructible. I cast Whirling Strike for 2, the counter below the cards reflects that accurately at 3 remaining mana, Bayo gives me one more red for 5 total (2:20 in the video). Ozai gets the flying and indestructible animations after Bayo's mana is added to the pool. The damage step at 2:43 shows 5 mana with Ozai getting flying and indestructible.

    9 votes

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  20. Mana Algorythm

    Fix Mana Algorythm. Example: 22 lands in a 62 card deck, averaging a land more than 1 out of every 3; yet my initial draw has 1 land... mulligan and again 1 land... the statistical odds for this to occur are very, VERY low. I could understand maybe 2 or 3 times in a year, but it happens every time I play. Mana floods and droughts are very consistent while normal mana flow seems to be a rarity. Also it seems opponents are not randomly assigned, but instead often it seems an opponent is selected that has a deck able…

    17 votes

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    1 comment  ·  Gameplay  ·  Admin →
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