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MTG Arena Bugs & Product Suggestions




This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here. 

How to report a bug

1.       Give us the steps to reproduce the bug

2.       Note which platform you’re using (PC, Steam, Mac, Android, or iOS)

3.       Enter the actual results you’re experiencing

4.       Enter the expected results of the feature

5.       Add any relevant screenshots/videos

6.       If you found a workaround, please add workaround steps.

 

Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks

 

How to submit product suggestions

  1. Select “Product Suggestion” as the Category for your suggestion
  2. Enter your feedback
  3. Add any relevant screenshots/videos

 

Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests

 

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9099 results found

  1. Infinite loop rule 729

    Based on your own rule mtg if a player uses infinite unbreakable loop it’s a draw, stop giving them wins for doing unbreakable loops in mtga thats bull that it doesn’t even follow your own rule. You reward players for running them and punish those that want fair gameplay. Get your rules put into your app.

    8 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  2. deck having all the cards but still needing to be crafted

    Deck is complete but is coming up with the craft all button. this appeared on my Marrow Gnawer brawl deck after i crafted the Special Guests for Rat Colony after I had already maxed out the card from Dominaria. I have hit the craft all button multiple times but the button doesnt work and the deck wont be registered as a complete deck

    8 votes

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  3. Collector Achievement not unlocking

    I finished an OTJ main set. I have 100% completion according to the client and it will not let me craft anything else. Pic attached shows the full completion for OTJ as well as the collector title still being locked. Please advise

    8 votes

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  4. Traditional Brawl

    please please please create a traditional brawl format, I cannot stand the alchemy cards, a large number of them feel very broken and many others are ridiculous in the amount of information you would have to have to predict what they do. I don't want them banned in Brawl, id just like a format where I didn't have to deal with them, and I'm sure there are others who would like it as well

    8 votes

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    0 comments  ·  Gameplay  ·  Admin →
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  5. Unable to get collection : what have i to do to resolve? the problem is frequent almost daily

    Unable to get collection : what have i to do to resolve? the problem is frequent almost daily

    8 votes

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  6. Unable to log in from Italy

    Since 23/04/2025 it's almost impossible to log in from Italy, always getting the "Server error".
    As I am seeing, a lot of players are facing the same issue.

    8 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  7. Skipped turn

    I cast a spell in main phase 1. The game then skipped straight to the opponents turn. No combat. No second main phase. No message to end turn.

    8 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  8. "Dies to Doom Blade" appears bugged

    The "Dies to Doom Blade" achievement says it's for destroying creatures you control over any number of games, but it seems to count only one creature per match. I have a creature killer deck that regularly kills many creatures in a match and each time this happens, the count shown for the "Dies to Doom Blade" achievement only increases by 1.

    8 votes

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    3 comments  ·  Gameplay  ·  Admin →
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  9. Feast of the victorious dead

    Playing this card, having tokens from mobilize die, the cards indicator number shows the correct amount of triggers but then doesn’t give the counters at all, or the life gain

    8 votes

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    4 comments  ·  Gameplay  ·  Admin →
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  10. Aetherspark attackable by mobilize tokens when attached

    Just played a match where my opponent was able to target the Aetherspark while attached to a creature with attacks.

    8 votes

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    3 comments  ·  Gameplay  ·  Admin →
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  11. Bug/Karakyk Guardian deals damage never loses hexproof

    The dragon is supposed to lose hexproof after dealing damage and it never does, if you draft it you're basically winning with a broken card costing other people gems which is baloney.

    8 votes

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    2 comments  ·  Gameplay  ·  Admin →
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  12. dragonstorm globe wont tap for mana

    1. dragonstorm globe wont tap at all and wont produce mana in Tarkir: dragonstorm draft
    2. PC
    3. globe adds a +1/+1counter to cast dragons but will not tap for mana
    4. dragonstorm globe can tap for mana
    5. No workaround.
    8 votes

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    2 comments  ·  Gameplay  ·  Admin →
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  13. Can’t craft Tarkir Dragonstorm Precons

    I’m unable to craft the Tarkir Dragonstorm Precon commander cards in Arena. Why would these cards show at all if we can’t get them with wildcards?

    8 votes

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  14. Commander with 4 players in MTG Arena

    I’d like to suggest the implementation of 4-player Commander in MTG Arena.

    To keep things balanced and fair for everyone, including players who’ve been purchasing Commander products for years, Wizards could release Commander cards in thematic blocks or waves. This way, the format would be introduced gradually, not too fast to overwhelm Arena’s economy or metagame, and not too slow to lose interest.

    This approach would also give players time to explore strategies and build decks as the card pool expands, while maintaining the spirit of Commander in a digital format.

    8 votes

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  15. Roping cooldown/timeout

    After a player times out (due to roping), the client automatically puts the player in "timeout." Meaning they are unable to access any portion of the client for 10 minutes. If it's done again, the timeout is 30 minutes, 3rd time for 60 minutes. 4th time is 24 hours. On the 5th infraction it should flag the players account for review, where it can be determined what the next steps should be.

    8 votes

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  16. Brawl is completely unbalanced

    Brawl, or historic brawl, has become a completely broken format, unbalanced, unfair and straight out unplayable. Let me elaborate. Brawl has seen in recent years the inclusion of many cards to the format. Some very positive additions include fetch lands and the MH2 elementals just to name a few. I personally was really happy to see these cards added to Arena. On the other hand, there have been some very questionable additions like Chrome Mox and the pool of alchemy cards. At the same time, for completely unintelligible reasons, Wizards decided to extend the nerfs from Historic to Brawl. So…

    8 votes

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    2 comments  ·  Gameplay  ·  Admin →
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  17. Bug Quick Draft

    Bug quick draft spark, I completed two quick drafts and the mission was not completed, I ended up losing gold resources trying to finish, could you fix or update the mission to complete the remaining spark missions, thank you!!

    8 votes

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    0 comments  ·  Events  ·  Admin →
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  18. Players need to concede matches instead of timing out

    Way too many players just quit playing if they are losing, Then the winning player has to wait for the game to time out through multiple turns and time outs. They need to be incentivized to CONCEDE matches instead of just walking away. Not conceding is selfish and punitive behavior that should be banned. Its the number one problem with MTG: Arena.

    8 votes

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    1 comment  ·  Gameplay  ·  Admin →
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  19. incorrect vault progress

    Opening packs of Aetherdrift frequently gives less vault progress than it should. This is easy to detect as I already have 100% of the commons in the set, yet frequently receive only 0.2 or 0.3 progress when opening a pack. This particularly seems to happen when I open two uncommons that I already have 4s of - meaning that I am losing the progress for them as well.

    For example - the pack that I opened just before obtaining this logfile contained 4 commons (plus 1 common wildcard) that I already had 4 of each, and 2 uncommons that I…

    8 votes

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  20. No Maximum Hand Size on mobile making some cards unplayable

    When playing cards like Sea Gate Restoration with Teferi’s Ageless Insight on the battlefield, the player can hold up to twenty or more cards in hand. On iOS, the cards at the extreme ends of the hand are not playable because the player literally can’t touch them- they extend off the screen. I have lost multiple games with potential answers in hand that I have not been able to play because of this. Playing Unesh primarily but I have encountered this issue with other decks centered around drawing as many cards as possible with no maximum hand size

    8 votes

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    0 comments  ·  Gameplay  ·  Admin →
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